Пример #1
0
        public override void Update(GameTime gameTime)
        {
            switch (questStage)
            {
            case Level1Quests.START:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Welcome to the 3D XNA demo!", Color.White);
                    startQuest = true;
                }
                if (startQuest && game.uICombat.controlInformation.totalTime > 3)
                {
                    questStage = Level1Quests.WEAPON;
                    startQuest = false;
                }
                break;

            case Level1Quests.WEAPON:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Laser Test: Use your left mouse to shoot a laser.", Color.White);
                    startQuest = true;
                    player1.mouseController.firedWeapon = false;
                }
                if (startQuest && player1.mouseController.firedWeapon)
                {
                    game.uICombat.controlInformation.AddText("Good! Our weapon looks in good condition!", Color.White);
                    questStage = Level1Quests.MAXTHRUST;
                    startQuest = false;
                }
                break;

            case Level1Quests.MAXTHRUST:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Engine Test: Press left ctrl multiple times to increase thrust to maximum.", Color.White);
                    startQuest = true;
                }
                if (startQuest && player1.aircraft.UserThrust == player1.aircraft.CurrentThrust)
                {
                    game.uICombat.controlInformation.AddText("Exellent! Our ship is running in maximum thrust!", Color.White);
                    questStage = Level1Quests.MINTHRUST;
                    startQuest = false;
                }
                break;

            case Level1Quests.MINTHRUST:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Engine Test: Use left alt to completely shutdown the engine.", Color.White);
                    startQuest = true;
                }
                if (startQuest && player1.aircraft.UserThrust == -player1.aircraft.CurrentThrust)
                {
                    game.uICombat.controlInformation.AddText("Great! We successfully docked our ship.", Color.White);
                    questStage = Level1Quests.ZOOMIN;
                    startQuest = false;
                }
                break;

            case Level1Quests.ZOOMIN:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Use the mouse scroll wheel to zoom in.", Color.White);
                    startQuest = true;
                }
                if (startQuest && game.uICombat.GlobalCamera.cameraLevel == game.uICombat.GlobalCamera.MinCameraLevel)
                {
                    game.uICombat.controlInformation.AddText("Good!", Color.White);
                    questStage = Level1Quests.ZOOMOUT;
                    startQuest = false;
                }
                break;

            case Level1Quests.ZOOMOUT:
                if (!startQuest)
                {
                    game.uICombat.controlInformation.AddText("Use the mouse scroll wheel to zoom out.", Color.White);
                    startQuest = true;
                }
                if (startQuest && game.uICombat.GlobalCamera.cameraLevel == game.uICombat.GlobalCamera.MaxCameraLevel)
                {
                    game.uICombat.controlInformation.AddText("Great!", Color.White);
                    questStage = Level1Quests.ASTEROID;
                    startQuest = false;
                }
                break;

            case Level1Quests.ASTEROID:
                if (!startQuest)
                {
                    startQuest = true;
                    game.uICombat.controlInformation.AddText("Commander, we have detected many asteroids around us. Destroy them so we can move to a safe zone.", Color.White);

                    int x = (int)player1.aircraft.Position.X;
                    int y = (int)player1.aircraft.Position.Y;
                    commandLine = "ADD ASTEROID 400 " + x.ToString() + "," + y.ToString() + " 100,5000";
                    updateCommand();
                }
                if (startQuest && destroyedAsteroids >= 10)
                {
                    game.uICombat.controlInformation.AddText("We have destroyed enough asteroids so we can escape!", Color.White);
                    questStage = Level1Quests.ENEMYFOCUS;
                    startQuest = false;
                }
                break;

            case Level1Quests.ENEMYFOCUS:
                if (!startQuest)
                {
                    StartQuestTime = game.uICombat.controlInformation.totalTime;
                    game.uICombat.controlInformation.AddText("Warning! We detected an enemy spacecraft coming for us. Prepare for battle!", Color.White);
                    startQuest = true;
                    int x = (int)player1.aircraft.Position.X - 2000;
                    int y = (int)player1.aircraft.Position.Y;
                    commandLine = "ADD ENEMYXWING 1 " + x.ToString() + "," + y.ToString();
                    int enemyPilotIndex = updateCommand();
                    game.uICombat.GlobalCamera.Focus = enemyPilotIndex;
                    game.uICombat.GlobalCamera.UpdateCameralLevel(3);
                }
                if (startQuest && game.uICombat.controlInformation.totalTime > StartQuestTime + 10)
                {
                    questStage = Level1Quests.ENEMY;
                    startQuest = false;
                }
                break;

            case Level1Quests.ENEMY:
                if (!startQuest)
                {
                    startQuest = true;
                    game.uICombat.GlobalCamera.Focus = 0;
                }
                if (startQuest && destroyedEnemyAircraft >= 1)
                {
                    game.uICombat.controlInformation.AddText("We destroyed the enemy spacecraft!", Color.White);
                    questStage = Level1Quests.ENEMYTEAMFOCUS;
                    startQuest = false;
                }
                break;

            case Level1Quests.ENEMYTEAMFOCUS:
                if (!startQuest)
                {
                    StartQuestTime = game.uICombat.controlInformation.totalTime;
                    game.uICombat.controlInformation.AddText("Warning! We detected an enemy squad nearby. We should evade them and wait for reinforcement.", Color.White);
                    startQuest = true;
                    int x = (int)player1.aircraft.Position.X - 2000;
                    int y = (int)player1.aircraft.Position.Y;
                    commandLine = "ADD ENEMYXWINGTEAM 10 " + x.ToString() + "," + y.ToString();
                    int enemyPilotIndex = updateCommand();
                    game.uICombat.GlobalCamera.Focus = enemyPilotIndex;
                    game.uICombat.GlobalCamera.UpdateCameralLevel(4);
                }
                if (startQuest && game.uICombat.controlInformation.totalTime > StartQuestTime + 60)
                {
                    questStage = Level1Quests.ENEMYTEAM;
                    startQuest = false;
                }
                break;

            case Level1Quests.ENEMYTEAM:
                if (!startQuest)
                {
                    startQuest = true;
                    game.uICombat.GlobalCamera.Focus = 0;
                }
                break;

            case Level1Quests.COMPLETE:

                break;

            default:
                break;
            }

            if (!isPaused && !isInEquip)
            {
                asteroids.Update(gameTime);
                bullets.Update(gameTime);
            }
            pilots.Update(gameTime, isPaused, isInEquip);
            //if (!isPaused && !isInEquip)
            //{
            //    aircrafts.Update(gameTime);
            //}
        }