public void EditorCreateDataEnd() { if (mCreateDataJob == null || mCreateDataJob.QuadTrees == null) { return; } PillarSetting setting = mCreateDataJob.CreateSetting(); //finaliz the tree data for (int i = 0; i < mCreateDataJob.QuadTrees.Length; ++i) { QuadTreeNodeSerializable node = (QuadTreeNodeSerializable)mCreateDataJob.QuadTrees[i]; QuadTreeBase replaceLeaf = QuadTreeNode.CombineTree(node, 0.5f * mCreateDataJob.sliceSize[0], 0.5f * mCreateDataJob.sliceSize[1], mCreateDataJob.heightPerGrade, mCreateDataJob.slopeErr); if (replaceLeaf != null) { mCreateDataJob.QuadTrees[i] = replaceLeaf; } } // string path = string.Format("{0}/MightyPillar/Resources/{1}.bytes", Application.dataPath, DataName); MPFileUtil.SaveData(path, setting, mCreateDataJob.QuadTrees); MPDataDisplayer displayer = gameObject.GetComponent <MPDataDisplayer>(); if (displayer != null) { displayer.OnCreatorRegenData(); } }
public PillarSetting CreateSetting() { PillarSetting setting = new PillarSetting(); setting.heightPerGrade = heightPerGrade; setting.heightValRange = heightValRange; setting.maxX = maxX; setting.maxZ = maxZ; setting.subdivision = subdivision; setting.center = center; setting.sliceSize = sliceSize; setting.slopeErr = slopeErr; return(setting); }