void Update() { Vector2 i = InputManager.ActiveDevice.LeftStick; Vector3 a = new Vector3(i.x, 0, i.y); a = manualCamera.rotateConsideringCamera(a); pigController.UpdateAccel(a); if (InputManager.ActiveDevice.Action1.IsPressed) { var dir = entity.vehicleAnalyzeData.front; breathePub.Breathe(transform.position, dir); } }
void Update() { Vector3 a = target.position - transform.position; pigController.UpdateAccel(a.normalized); }