Пример #1
0
    //coverst curret pice class into save data class
    public PieceSaveData GetSaveData()
    {
        var saveData = new PieceSaveData()
        {
            name      = Base.Name,
            hp        = HP,
            level     = Level,
            exp       = Exp,
            statusId  = Status?.Id,
            abilities = Abilities.Select(m => m.GetSaveData()).ToList()
        };

        return(saveData);
    }
Пример #2
0
    // restores the save data
    public Piece(PieceSaveData saveData)
    {
        _base = PieceDB.GetPieceByName(saveData.name);
        HP    = saveData.hp;
        level = saveData.level;
        Exp   = saveData.exp;

        if (saveData.statusId != null)
        {
            Status = ConditionDB.Conditions[saveData.statusId.Value];
        }
        else
        {
            Status = null;
        }

        Abilities = saveData.abilities.Select(s => new Ability(s)).ToList();

        CalculateStates();
        statusChanges = new Queue <string>();
        ResetStatBoost();
        VolatileStatus = null;
    }