Пример #1
0
    public void ClickDown(PieceObject piece)
    {
        if (finished)
        {
            return;
        }

        // Ignore if managed by AI or is not your turn
        if (piece.piece.side != currentSide || (ai1 && !currentSide) || (ai2 && currentSide))
        {
            return;
        }

        List <Position> positions = model.GetMovements(piece.piece);

        markersPool.ClearAll();
        if (piece.Equals(selectedPiece))
        {
            selectedPiece = null;
            return;
        }
        selectedPiece   = piece;
        selectedUIPiece = null;
        for (int i = 0; i < positions.Count; i++)
        {
            Marker marker = markersPool.GetInstance <Marker>(true);
            marker.Initialize(ClickDownMarker);
            marker.SetHexPosition(positions[i]);
        }
    }