Пример #1
0
    public Board GetCopyWithHiddenPieces(Side side)
    {
        // Board dependencies
        PieceInfo[,] pieceGrid = new PieceInfo[WIDTH, HEIGHT];
        PieceContainer piecesA = side == Side.A ? PiecesA.DeepCopy() : PiecesA.DeepCopyWithHiddenPieces();
        PieceContainer piecesB = side == Side.A ? PiecesB.DeepCopyWithHiddenPieces() : PiecesB.DeepCopy();

        // Place alive pieces back into grid
        foreach (PieceInfo pieceInfo in piecesA.ActivePieces)
        {
            BoardPosition pos = pieceInfo.BoardPosition;
            pieceGrid[pos.x, pos.y] = pieceInfo;
        }
        foreach (PieceInfo pieceInfo in piecesB.ActivePieces)
        {
            BoardPosition pos = pieceInfo.BoardPosition;
            pieceGrid[pos.x, pos.y] = pieceInfo;
        }

        return(new Board(
                   pieceGrid,
                   piecesA,
                   piecesB,
                   BoardChange,
                   CurrentGamePhase,
                   CurrentGameOutput,
                   CurrentSide));
    }
Пример #2
0
 public void Awake()
 {
     _playerInput         = GetComponent <PlayerInput>();
     _characterController = GetComponent <CharacterController>();
     _pieceContainer      = GetComponent <PieceContainer>();
     _carryingLayer       = animator.GetLayerIndex("CarryPiece");
 }
Пример #3
0
    public override void SetupMoves()
    {
        MoveSet = new Move[1];

        List <Vector2Int> pointList = PieceContainer.LineMoveCreator("07070707", Side);

        MoveSet[0] = new Move(new AttackMove(), pointList);
    }
Пример #4
0
    public override void SetupMoves()
    {
        MoveSet = new Move[3];

        List <Vector2Int> pointList1 = PieceContainer.LineMoveCreator("00000001", Side);

        MoveSet[0] = new Move(new PureMove(), pointList1);
        List <Vector2Int> pointList2 = PieceContainer.PointMoveCreator(new List <(int, int)> {
            (0, 2)
        }, Side);
Пример #5
0
    public override void SetupMoves()
    {
        MoveSet = new Move[2];

        List <Vector2Int> pointList1 = PieceContainer.LineMoveCreator("00010001", Side);

        MoveSet[0] = new Move(new AttackMove(), pointList1);
        List <Vector2Int> pointList2 = PieceContainer.LineMoveCreator("01000100", Side);

        MoveSet[1] = new Move(new PureAtttack(), pointList2);
    }
Пример #6
0
    public virtual void Initialize(GameManager gameManager, Board board, PieceContainer myPieces, PieceContainer otherPieces)
    {
        this.gameManager = gameManager;
        this.board       = board;
        this.myPieces    = myPieces;
        this.otherPieces = otherPieces;

        for (int i = 0; i < PieceContainer.MAX_CAPACITY; i++)
        {
            myPieces[i].ID = i;
        }
    }
Пример #7
0
    public PieceContainer DeepCopyWithHiddenPieces()
    {
        PieceContainer newPieceContainer = DeepCopy();

        // Invalidate all pieces
        foreach (PieceInfo pieceInfo in newPieceContainer)
        {
            pieceInfo.Rank = PieceRank.Invalid;
        }

        return(newPieceContainer);
    }
Пример #8
0
    private void Start()
    {
        // PieceContainer dependencies
        List <PieceInfo> piecesA = new List <PieceInfo>(PieceContainer.MAX_CAPACITY);
        List <PieceInfo> piecesB = new List <PieceInfo>(PieceContainer.MAX_CAPACITY);

        // Get the piece gameobjects
        foreach (Piece piece in FindObjectsOfType <Piece>())
        {
            pieceInfoMap.Add(piece.Info, piece);

            if (piece.Info.Side == Side.A)
            {
                piecesA.Add(piece.Info);
            }
            else if (piece.Info.Side == Side.B)
            {
                piecesB.Add(piece.Info);
            }
            else
            {
                Debug.LogError("Piece has no side!");
                return;
            }
        }

        // Board dependencies
        PieceInfo[,] pieceGrid = new PieceInfo[Board.WIDTH, Board.HEIGHT];
        PieceContainer pieceContainerA    = new PieceContainer(piecesA);
        PieceContainer pieceContainerB    = new PieceContainer(piecesB);
        GamePhase      startingGamePhase  = GamePhase.Spawn;
        Side           startingGameOutput = Side.None;
        Side           startingSide       = Side.A;

        // Initialize board
        Board = new Board(
            pieceGrid,
            pieceContainerA,
            pieceContainerB,
            null,
            startingGamePhase,
            startingGameOutput,
            startingSide);

        // Initialize actors
        actorA.Initialize(this, Board, pieceContainerA, pieceContainerB);
        actorB.Initialize(this, Board, pieceContainerB, pieceContainerA);

        // TODO: Configure which can spawn first
        actorA.PerformSpawn();
    }
Пример #9
0
    public List <MoveInfo> GetAllValidMoves()
    {
        List <MoveInfo> allPossibleMoves = new List <MoveInfo>();
        PieceContainer  pieces           = CurrentSide == Side.A ? PiecesA : PiecesB;

        foreach (PieceInfo piece in pieces.ActivePieces)
        {
            foreach (MoveInfo move in GetPieceValidMoves(piece))
            {
                allPossibleMoves.Add(move);
            }
        }

        return(allPossibleMoves);
    }
Пример #10
0
 public Board(PieceInfo[,] pieceGrid,
              PieceContainer piecesA,
              PieceContainer piecesB,
              BoardChange?boardChange,
              GamePhase currentGamePhase,
              Side currentGameOutput,
              Side currentSide)
 {
     PieceGrid         = pieceGrid;
     PiecesA           = piecesA;
     PiecesB           = piecesB;
     BoardChange       = boardChange;
     CurrentGamePhase  = currentGamePhase;
     CurrentGameOutput = currentGameOutput;
     CurrentSide       = currentSide;
 }
Пример #11
0
    /// <summary>
    /// 触手のはさむアクション
    /// </summary>
    void TentacleAction()
    {
        //触手の間のピースを取得
        Piece[] btwp = GetPiecesBetweenTentacle();
        if (btwp != null && !currentPieceContainer)
        {
            //遠かったらはさめない
            if (!CheckRetentionContainer(PieceContainer.GetContainerSize(btwp)))
            {
                return;
            }

            Debug.Log("はさめたよ");

            //はさむ
            currentPieceContainer = PieceContainer.CreateContainer(btwp);

            //アニメーション変更
            int id;
            id = StageGenerator.GetPiece(currenTentacle[0].GetTargetPosition()).id;
            currenTentacle[0].SetAnimatonState(Tentacle.GetHoldState(id));
            if (id == 5)
            {
                AudioManager.Play(SEType.Hot, 0.5f);
            }
            if (id == 6)
            {
                AudioManager.Play(SEType.Cold, 0.5f);
            }

            id = StageGenerator.GetPiece(currenTentacle[1].GetTargetPosition()).id;
            currenTentacle[1].SetAnimatonState(Tentacle.GetHoldState(id));
            if (id == 5)
            {
                AudioManager.Play(SEType.Hot, 0.5f);
            }
            if (id == 6)
            {
                AudioManager.Play(SEType.Cold, 0.5f);
            }

            //音再生
            AudioManager.Play(SEType.HasamuNormal);
        }
    }
Пример #12
0
    public override void Initialize(
        GameManager gameManager,
        Board board,
        PieceContainer myPieces,
        PieceContainer otherPieces)
    {
        base.Initialize(gameManager, board, myPieces, otherPieces);

        foreach (PieceInfo pieceInfo in otherPieces)
        {
            RankPossibilities rankPossibilities = new RankPossibilities();
            enemyPieces.Add(pieceInfo.ID, rankPossibilities);
        }

        pieceCounterPanel.UpdateText(piecePool);

        TogglePieceVisibility();
    }
Пример #13
0
    /// <summary>
    /// コンテナを削除
    /// </summary>
    public static void DestroyCurrentContainer()
    {
        if (!currentPieceContainer)
        {
            return;
        }

        currentPieceContainer.DestroyContainer();
        currentPieceContainer = null;

        for (int i = 0; i < 2; i++)
        {
            Tentacle t = myPlayer.currenTentacle[i];
            if (t && t.state != TentacleAnimState.Return)
            {
                myPlayer.currenTentacle[i].SetAnimatonState(TentacleAnimState.Move);
            }
        }
    }
Пример #14
0
	void FreezePiece(PieceContainer container) {
		List<int> rowsToClear = new List<int> ();

		foreach (Piece  piece in container.pieces) {
			int row = Mathf.CeilToInt (piece.transform.position.y + blockHalf) + ((height/2) * multiplier) - 1;

			if (row >= numOfRows || row < 0)
				continue;
					
			if (space [row] == null) {
				space [row] = new List<Piece> ();
			}
			
			space [row].Add (piece);

			if (space [row].Count == clearRowNum) {
				if (rowsToClear.IndexOf(row) == -1) {
					rowsToClear.Add (row);
				}
			}
		}
		rowsToClear.Sort ();
		rowsToClear.Reverse ();
		Clear (rowsToClear);

		AddPiece ();
	}
Пример #15
0
    public Computer BuildComputer(ComputerDescriptor descriptor, ComputerSizeType size)
    {
        Computer computer = ComputerManager.InstantiatePrefab(size);

        if (computer != null)
        {
            bool pieceAdded = false;
            for (int i = 0; i < descriptor.CPUS; i++)
            {
                PieceContainer container = computer.gameObject.AddComponent <PieceContainer>();
                container.AllowedPieceTypes.Add(PieceManager.CPU);
                Piece piece = PieceManager.InstantiatePiece(PieceManager.CPU);
                piece.Health           = 0;
                container.disablePiece = true;
                container.AddPiece(piece);
                computer.PieceContainers.Add(container);
                pieceAdded = true;
            }
            for (int i = 0; i < descriptor.GTX; i++)
            {
                PieceContainer container = computer.gameObject.AddComponent <PieceContainer>();
                container.AllowedPieceTypes.Add(PieceManager.GTX);
                Piece piece = PieceManager.InstantiatePiece(PieceManager.GTX);
                piece.Health           = 0;
                container.disablePiece = true;
                container.AddPiece(piece);
                computer.PieceContainers.Add(container);
                pieceAdded = true;
            }
            for (int i = 0; i < descriptor.HDD; i++)
            {
                PieceContainer container = computer.gameObject.AddComponent <PieceContainer>();
                container.AllowedPieceTypes.Add(PieceManager.HDD);
                Piece piece = PieceManager.InstantiatePiece(PieceManager.HDD);
                piece.Health           = 0;
                container.disablePiece = true;
                container.AddPiece(piece);
                computer.PieceContainers.Add(container);
                pieceAdded = true;
            }
            for (int i = 0; i < descriptor.PS; i++)
            {
                PieceContainer container = computer.gameObject.AddComponent <PieceContainer>();
                container.AllowedPieceTypes.Add(PieceManager.PS);
                Piece piece = PieceManager.InstantiatePiece(PieceManager.PS);
                piece.Health           = 0;
                container.disablePiece = true;
                container.AddPiece(piece);
                computer.PieceContainers.Add(container);
                pieceAdded = true;
            }

            if (!pieceAdded)
            {
                PieceContainer container = computer.gameObject.AddComponent <PieceContainer>();
                container.AllowedPieceTypes.Add(PieceManager.PS);
                Piece piece = PieceManager.InstantiatePiece(PieceManager.PS);
                piece.Health           = 0;
                container.disablePiece = true;
                container.AddPiece(piece);
                computer.PieceContainers.Add(container);
            }
        }

        computer.ui.SetIcons(computer.PieceContainers);

        return(computer);
    }
Пример #16
0
 public void Awake()
 {
     _pieceContainer = GetComponent <PieceContainer>();
 }
Пример #17
0
 public Piece(int side)
 {
     Side           = side;
     PieceContainer = new PieceContainer();
     SetupMoves();
 }
Пример #18
0
    private void ProcessClickedSquare(Square clicked)
    {
        Debug.Log("Clicked square");
        if (!isSquareSelected)
        {
            Debug.Log("Update Selected");
            selectedSquare = clicked;

            ChessGame.Square smth = new ChessGame.Square(clicked.file + 1, clicked.rank + 1);
            Debug.Log(smth.ToString());
            ChessGame.Piece current = ChessGame.getPiece(smth);
            if (current == null)
            {
                Debug.Log("Not a piece");
                return;
            }
            if (current.c_ != ChessGame.getTurn())
            {
                Debug.Log("Turn " + ChessGame.getTurn() + " piece : " + current.ToString());
                return;
            }

            isSquareSelected = true;
            List <ChessGame.Command> validMoves = current.getAvailableMoves(out bool temp);

            foreach (ChessGame.Command move in validMoves)
            {
                // get the highlight square and convert it to board square
                ChessGame.Square highlight   = move.getHighlight();
                Square           boardSquare = new Square(highlight.row_ - 1, highlight.col_ - 1);

                GameObject o = Instantiate(moveHighlightPrefab);
                o.SetActive(true);
                o.transform.position = boardSquare.getCenter();
                tileHighlights.Add(o);
            }
        }
        else
        {
            isSquareSelected = false;
            foreach (GameObject highlight in tileHighlights)
            {
                Destroy(highlight);
            }

            ChessGame.Square square  = new ChessGame.Square(selectedSquare.file + 1, selectedSquare.rank + 1);
            ChessGame.Piece  current = ChessGame.getPiece(square);

            ChessGame.Square to = new ChessGame.Square(clicked.file + 1, clicked.rank + 1);

            ChessGame.Command        chosen     = null;
            List <ChessGame.Command> validMoves = current.getAvailableMoves(out bool temp);
            foreach (ChessGame.Command move in validMoves)
            {
                if (move.getHighlight().equals(to))
                {
                    chosen = move;
                    break;
                }
            }

            if (chosen != null)
            {
                switch (chosen.t_)
                {
                case ChessGame.Command.Type.MOVE:
                    ChessGame.Move move = (ChessGame.Move)chosen;
                    Debug.Log(move.ToString());

                    ChessGame.Square oldSquare = move.start_;
                    ChessGame.Square newSquare = move.end_;

                    Square oldBoardSquare = new Square(oldSquare.row_ - 1, oldSquare.col_ - 1);
                    Square newBoardSquare = new Square(newSquare.row_ - 1, newSquare.col_ - 1);

                    PieceContainer piece = getPieceAtSquare(oldBoardSquare);
                    Debug.Assert(piece != null);
                    piece.UpdateLocation(newBoardSquare, this);

                    gameManager.move(move);
                    break;

                case ChessGame.Command.Type.TAKE:
                    ChessGame.Take take = (ChessGame.Take)chosen;
                    Debug.Log(take.ToString());

                    ChessGame.Square oldTakerSquare = take.start_;
                    ChessGame.Square newTakerSquare = take.end_;

                    Square oldTakerBoardSquare = new Square(oldTakerSquare.row_ - 1, oldTakerSquare.col_ - 1);
                    Square newTakerBoardSquare = new Square(newTakerSquare.row_ - 1, newTakerSquare.col_ - 1);

                    ChessGame.Square takenSquare      = take.taken_.s_;
                    Square           takenBoardSquare = new Square(takenSquare.row_ - 1, takenSquare.col_ - 1);

                    PieceContainer taker = getPieceAtSquare(oldTakerBoardSquare);
                    PieceContainer taken = getPieceAtSquare(takenBoardSquare);
                    Debug.Assert(taker != null);
                    taker.UpdateLocation(newTakerBoardSquare, this);

                    // remove taken
                    pieces.Remove(taken);
                    taken.DoShrinkAnimation(this);

                    gameManager.move(take);
                    break;

                case ChessGame.Command.Type.CASTLE:
                    ChessGame.Castle castle = (ChessGame.Castle)chosen;
                    Debug.Log(castle.ToString());

                    ChessGame.Square oldRookSquare = castle.start_rook_;
                    ChessGame.Square newRookSquare = castle.end_rook_;

                    Square oldRookBoardSquare = new Square(oldRookSquare.row_ - 1, oldRookSquare.col_ - 1);
                    Square newRookBoardSquare = new Square(newRookSquare.row_ - 1, newRookSquare.col_ - 1);

                    ChessGame.Square oldKingSquare = castle.start_king_;
                    ChessGame.Square newKingSquare = castle.end_king_;

                    Square oldKingBoardSquare = new Square(oldKingSquare.row_ - 1, oldKingSquare.col_ - 1);
                    Square newKingBoardSquare = new Square(newKingSquare.row_ - 1, newKingSquare.col_ - 1);

                    PieceContainer rook = getPieceAtSquare(oldRookBoardSquare);
                    PieceContainer king = getPieceAtSquare(oldKingBoardSquare);

                    rook.UpdateLocation(newRookBoardSquare, this);
                    king.UpdateLocation(newKingBoardSquare, this);

                    gameManager.move(castle);
                    break;

                case ChessGame.Command.Type.PROMOTION:
                    ChessGame.Promotion promotion = (ChessGame.Promotion)chosen;
                    Debug.Log(promotion.ToString());

                    ChessGame.Square oldPawnSquare = promotion.start_;
                    ChessGame.Square newPawnSquare = promotion.end_;

                    Square oldPawnBoardSquare = new Square(oldPawnSquare.row_ - 1, oldPawnSquare.col_ - 1);
                    Square newPawnBoardSquare = new Square(newPawnSquare.row_ - 1, newPawnSquare.col_ - 1);

                    PieceContainer pawn = getPieceAtSquare(oldPawnBoardSquare);

                    pawn.UpdateLocation(newPawnBoardSquare, this);
                    promotion.setUpgrade(ChessGame.Type.QUEEN);

                    if (promotion.other_ != null)
                    {
                        PieceContainer other = getPieceAtSquare(newPawnBoardSquare);
                        pieces.Remove(other);
                        other.DoShrinkAnimation(this);
                    }


                    pieces.Remove(pawn);
                    pawn.DoShrinkAnimation(this);

                    GameObject model;
                    if (ChessGame.getTurn() == ChessGame.Color.WHITE)
                    {
                        model = whiteQueen;
                    }
                    else
                    {
                        model = blackQueen;
                    }

                    PieceContainer queen = new PieceContainer(model, newPawnBoardSquare);
                    pieces.Add(queen);
                    queen.DoGrowAnimation(this);

                    gameManager.move(promotion);
                    break;

                default:
                    Debug.LogError("Shouldn't get here");
                    break;
                }
                // rotate the camera
                StartCoroutine(SmoothCameraMove());
            }

            if (ChessGame.end() == 1)
            {
                Debug.Log("END OF GAME");
                if (ChessGame.getTurn() == ChessGame.Color.BLACK)
                {
                    Debug.Log("WHITE WON");
                    canvas.GetComponent <WinTextManager>().DisplayWinText(true, false);
                }
                else
                {
                    Debug.Log("BLACK WON");
                    canvas.GetComponent <WinTextManager>().DisplayWinText(false, false);
                }
            }
            else if (ChessGame.end() == 2)
            {
                Debug.Log("DRAW GAME");
                canvas.GetComponent <WinTextManager>().DisplayWinText(true, true);
            }
        }
    }