public static bool ChangeCurrentPlayer() { if (currentPlayer == Piece.Party.white) { currentPlayer = Piece.Party.black; } else { currentPlayer = Piece.Party.white; } return(Play()); }
public static List <Piece> GetPieceOfTeam(Piece[,] board, Piece.Party teamParty) { List <Piece> pieces = new List <Piece>(); foreach (var piece in board) { if (piece != null && piece.party == teamParty) { pieces.Add(piece); } } return(pieces); }
public void GameStart(Piece.Party party, PlayerManager.PlayerType whitePlayer, PlayerManager.PlayerType blackPlayer) { focusParty = party; Board board = new Board(party); board.fillNullToBoard(); board.initPieces(); History history = new History(Board.board); PlayerManager playerManager = new PlayerManager(); PlayerManager.blackPlayer = blackPlayer; PlayerManager.whitePlayer = whitePlayer; PlayerManager.Play(); }
private List <Piece> GetPieceOfTeam(Piece[,] pieces) { Piece.Party party = Manager.PlayerManager.currentPlayer; List <Piece> OpposingTeam = new List <Piece>(); foreach (var piece in pieces) { if (piece != null && piece.party == party) { OpposingTeam.Add(piece); } } return(OpposingTeam); }
private List <Piece> CheckMovableCoorOfTeamPieces(List <Piece> teamPieces, Piece[,] board) { Piece.Party party = Manager.PlayerManager.currentPlayer; List <Piece> movablePieces = new List <Piece>(); foreach (var piece in teamPieces) { List <Coordinate> coordinates = piece.getMovablePos(board, true); if (coordinates == null || coordinates.Count() == 0) { } else { movablePieces.Add(piece); } } return(movablePieces); }
public History(Piece [,] board) { checkNext(); historyCounter++; hisBoard = SomeProcess.BoardCoppier(board); doesGameFinish = GameManager.doesGameFinish; gameIsGoing = GameManager.gameIsGoing; currentPlayer = PlayerManager.currentPlayer; if (GameManager.upperPawnCoor != null) { upperPawnCoor = new Coordinate(GameManager.upperPawnCoor.GetCorX, GameManager.upperPawnCoor.GetCorY); } else { upperPawnCoor = null; } rootHistory.Add(this); }
public static void PutPiece(String name) { Piece.Party party = PlayerManager.currentPlayer; if (name.Equals("Queen")) { PieceSetter(new Queen(party)); } else if (name.Equals("Rook")) { PieceSetter(new Rook(party)); } else if (name.Equals("Bishop")) { PieceSetter(new Bishop(party)); } else if (name.Equals("Knight")) { PieceSetter(new Knight(party)); } }
public PlayerManager() { currentPlayer = Piece.Party.white; }