public override void Update(GameTime gameTime) { int time = gameTime.TotalGameTime.Seconds; int imageX, imageY; imageX = (int)ThemeImage1.Position.X; imageY = (int)ThemeImage1.Position.Y; imageY++; objManager.Update(gameTime); if (isload) { if (backgroundImage.Position.X >= 0) { backgroundImage.Move(-15, 0); } else if (backgroundImage.Position.X <= 0) { objManager.Add(startGame); objManager.Add(loadGame); objManager.Add(options); objManager.Add(exitGame); objManager.Add(ThemeImage1); objManager.Add(stainedGlass); objManager.Add(stainedGlass2); backgroundImage.SetPosition(new Vector2(0, 0)); isload = false; } } XandYMouse.Text = "X =" + Mouse.GetState().X + " Y =" + Mouse.GetState().Y + " Time = " + time.ToString() + "Window =" + GraphicsDevice.PresentationParameters.Bounds.ToString(); base.Update(gameTime); }