public async Task <IActionResult> PutPlayer([FromRoute] long id, [FromBody] Player player) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != player.PlayerId) { return(BadRequest()); } _context.Entry(player).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PlayerExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }