void InteractWithPerson() { if (CurrentlyPickedUpObject != null && CurrentFloor.Person != null) { if (CurrentlyPickedUpObject.CanBeUsedOn(CurrentFloor.Person)) { CurrentFloor.Person.UseObjectOn(CurrentlyPickedUpObject); CurrentFloor.Deactivate(); RemoveObjectOfHand(); TimeLeft += TIME_REWARD; Score++; AmountOfMatchesLeft--; Sounds.PlaySound(ESoundType.Interact); if (AmountOfMatchesLeft < MaxAmountOfMatches * MORE_BUILDINGS_TRESHOLD) { AmountOfMatchesLeft = 0; MaxAmountOfMatches = 0; GenerateNewBuildings(amountOfBuildingsToCreate, amountOfBuildingsToCreate); if (amountOfBuildingsToCreate < 8) { amountOfBuildingsToCreate *= 2; } MoreBuildingsIndicator.gameObject.SetActive(true); moreBuildingsIndicatorShown = true; moreBuildingsIndicatorTimer = MORE_BUILDINGS_TIME; } if (TutorialProgress == ETutorialProgress.Interact) { UpdateTutorialState(ETutorialProgress.Timer); } } else { Sounds.PlaySound(ESoundType.FailInteract); } } }