// Update is called once per frame void Update() { //Move Left / Right if (Input.GetKey(KeyCode.A) || Input.GetKeyDown(KeyCode.Q)) { rb.MovePosition(transform.position + Vector3.right * -speed * Time.deltaTime); playerRenderer.transform.rotation = Quaternion.Euler(new Vector3(0, leftAngle, 0)); lightBag.transform.localScale = new Vector3(-0.01f, 0.01f, 0.01f); mediumBag.transform.localScale = new Vector3(-0.01f, 0.01f, 0.01f); heavyBag.transform.localScale = new Vector3(-0.01f, 0.01f, 0.01f); if (!isJumping) { animator.Play("Run"); } } else if (Input.GetKey(KeyCode.D)) { rb.MovePosition(transform.position + Vector3.right * speed * Time.deltaTime); playerRenderer.transform.rotation = Quaternion.Euler(new Vector3(0, rightAngle, 0)); lightBag.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); mediumBag.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); heavyBag.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f); if (!isJumping) { animator.Play("Run"); } } else { if (!isJumping) { animator.Play("Idle"); } } //Jump if (Physics.Raycast(transform.position, Vector3.down, 1.5f)) { isJumping = false; } else { isJumping = true; } if (isJumping) { animator.Play("Landing"); } if (!isJumping && (Input.GetKeyDown(KeyCode.Z) || Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.Space))) { rb.velocity = Vector3.up * jumpSpeed; animator.Play("Jump"); isJumping = true; } //Pick Close Item if (Input.GetMouseButtonDown(0)) { PickableItem pickable = GetClosestItem(); if (pickable != null) { weight += pickable.weight; closeItems.Remove(pickable); bag.Add(pickable); Destroy(Instantiate(fxPickUp, pickable.gameObject.transform.position, Quaternion.identity), 2.0f); pickable.gameObject.SetActive(false); GameObject fxGet = Instantiate(pickable.pickupFX[pickable.randomID], fxGetPoint); fxGet.transform.position += new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0); Destroy(fxGet, 1.0f); CheckWeightState(); } } if (Input.GetMouseButtonDown(1)) { if (bag.Count != 0) { PickableItem pickable = bag[bag.Count - 1]; weight -= pickable.weight; pickable.gameObject.transform.position = itemDropPoint.position; pickable.gameObject.SetActive(true); pickable.SetVelocity(Vector3.up * Random.Range(.1f, .2f) + Vector3.right * Random.Range(-.1f, .1f)); bag.Remove(pickable); CheckWeightState(); } } }