Пример #1
0
 private void Construct(PickableInventoryToggler pickableInventoryToggler,
                        AmmoUIEnablerDisabler ammoUIEnablerDisabler,
                        PauseMenuToggler pauseMenuToggler)
 {
     _pickableInventoryToggler = pickableInventoryToggler;
     _ammoUIEnablerDisabler    = ammoUIEnablerDisabler;
     _pauseMenuToggler         = pauseMenuToggler;
 }
Пример #2
0
 private void Construct([Inject(Id = "Camera")] Transform mainCamera,
                        PickableInventoryToggler pickableInventoryToggler,
                        [Inject(Id = "Player")] Transform playerTransform)
 {
     _mainCamera = mainCamera;
     _pickableInventoryToggler = pickableInventoryToggler;
     _playerTransform          = playerTransform;
 }
 private void Inject(WeaponSlot weaponSlot,
                     PauseMenuToggler pauseMenuToggler,
                     PickableInventoryToggler pickableInventoryToggler,
                     WeaponRequestsHandler weaponRequestsHandler)
 {
     _weaponSlot = weaponSlot;
     _pickableInventoryToggler = pickableInventoryToggler;
     _pauseMenuToggler         = pauseMenuToggler;
     _weaponRequestsHandler    = weaponRequestsHandler;
 }
Пример #4
0
 private void Construct(PickableInventoryToggler pickableInventoryToggler)
 {
     _pickableInventoryToggler = pickableInventoryToggler;
 }
 private void Construct(RayProvider rayProvider, PickableInventoryToggler inventoryEnablerDisabler)
 {
     _rayProvider = rayProvider;
     _inventoryEnablerDisabler = inventoryEnablerDisabler;
 }
Пример #6
0
 private void Inject(PickableInventoryToggler pickableInventoryToggler,
                     WeaponSlot weaponSlot)
 {
     _pickableInventoryToggler = pickableInventoryToggler;
     _weaponSlot = weaponSlot;
 }
 private void Inject(PickableInventoryToggler pickableInventoryEnablerDisabler)
 {
     _inventoryEnablerDisabler = pickableInventoryEnablerDisabler;
 }
Пример #8
0
 private void Inject(PickableInventoryToggler pickableInventoryToggler)
 {
     _pickableInventoryToggler = pickableInventoryToggler;
 }