private void Construct(PickableInventoryToggler pickableInventoryToggler, AmmoUIEnablerDisabler ammoUIEnablerDisabler, PauseMenuToggler pauseMenuToggler) { _pickableInventoryToggler = pickableInventoryToggler; _ammoUIEnablerDisabler = ammoUIEnablerDisabler; _pauseMenuToggler = pauseMenuToggler; }
private void Construct([Inject(Id = "Camera")] Transform mainCamera, PickableInventoryToggler pickableInventoryToggler, [Inject(Id = "Player")] Transform playerTransform) { _mainCamera = mainCamera; _pickableInventoryToggler = pickableInventoryToggler; _playerTransform = playerTransform; }
private void Inject(WeaponSlot weaponSlot, PauseMenuToggler pauseMenuToggler, PickableInventoryToggler pickableInventoryToggler, WeaponRequestsHandler weaponRequestsHandler) { _weaponSlot = weaponSlot; _pickableInventoryToggler = pickableInventoryToggler; _pauseMenuToggler = pauseMenuToggler; _weaponRequestsHandler = weaponRequestsHandler; }
private void Construct(PickableInventoryToggler pickableInventoryToggler) { _pickableInventoryToggler = pickableInventoryToggler; }
private void Construct(RayProvider rayProvider, PickableInventoryToggler inventoryEnablerDisabler) { _rayProvider = rayProvider; _inventoryEnablerDisabler = inventoryEnablerDisabler; }
private void Inject(PickableInventoryToggler pickableInventoryToggler, WeaponSlot weaponSlot) { _pickableInventoryToggler = pickableInventoryToggler; _weaponSlot = weaponSlot; }
private void Inject(PickableInventoryToggler pickableInventoryEnablerDisabler) { _inventoryEnablerDisabler = pickableInventoryEnablerDisabler; }
private void Inject(PickableInventoryToggler pickableInventoryToggler) { _pickableInventoryToggler = pickableInventoryToggler; }