Пример #1
0
    public void PickUpZoneIsCreatedInCorrectPlace()
    {
        //Arrange
        //Act
        GameObject newPickUpZone = PickUpZoneFactory.GiveMePickUpZone(targetPosition, Quaternion.identity);

        objectsToDestroy.Add(newPickUpZone);
        //Assert
        Assert.AreEqual(targetPosition, newPickUpZone.transform.position);
    }
Пример #2
0
    public void PickUpZoneIsCreated()
    {
        //Arrange
        //Act
        GameObject newPickUpZone = PickUpZoneFactory.GiveMePickUpZone(targetPosition, Quaternion.identity);

        objectsToDestroy.Add(newPickUpZone);
        //Assert
        Assert.AreEqual("PickUpZone", newPickUpZone.tag);
    }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        //GameResources
        GameResources.resourceDictionary = new Dictionary <GameResources.Allegiance, int>();
        GameResources.resourceDictionary.Add(GameResources.Allegiance.Team1, 0);
        GameResources.resourceDictionary.Add(GameResources.Allegiance.Team2, 0);
        GameResources.Display      = "Resources: ";
        GameResources.DisplayAlt   = "Enemy: ";
        GameResources.countText    = GameObject.Find("CountText").GetComponent <Text>();
        GameResources.countTextAlt = GameObject.Find("EnemyCountText").GetComponent <Text>();
        GameResources.SetResourceText(GameResources.Allegiance.Team1);
        GameResources.SetResourceText(GameResources.Allegiance.Team2);
        //PickUps
        PickUpHandler.openPickUpDictionary = new Dictionary <GameResources.Allegiance, Dictionary <GameObject, GameObject> >();
        //PickUpHandler.targetedPickUpDictionary = new Dictionary<GameResources.Allegiance, List<GameObject>>();
        PickUpHandler.carriedPickUpDictionary = new Dictionary <GameResources.Allegiance, Dictionary <GameObject, GameObject> >();
        foreach (GameResources.Allegiance item in Enum.GetValues(typeof(GameResources.Allegiance)))
        {
            PickUpHandler.openPickUpDictionary.Add(item, new Dictionary <GameObject, GameObject>());
            //PickUpHandler.targetedPickUpDictionary.Add(item, new List<GameObject>());
            PickUpHandler.carriedPickUpDictionary.Add(item, new Dictionary <GameObject, GameObject>());
        }
        PickUpZoneFactory.PickUpZone = Resources.Load <GameObject>("PickUpZone");
        PickUpZoneFactory.PickUp     = Resources.Load <GameObject>("PickUp");
        PickUpZoneFactory.GiveMePickUpZone(new Vector3(-6, 0.5f, 0), Quaternion.identity);
        //CollectionZone
        CollectionZoneFactory.CollectionZone  = Resources.Load <GameObject>("CollectionZone");
        CollectionZoneFactory.Team1Material   = Resources.Load <Material>("Materials/Team1Alt");
        CollectionZoneFactory.Team2Material   = Resources.Load <Material>("Materials/Team2Alt");
        CollectionZoneFactory.DefaultMaterial = Resources.Load <Material>("Materials/Default");
        //Spawner
        SpawnerFactory.Spawner         = Resources.Load <GameObject>("Spawner");
        SpawnerFactory.WorkerTemplate  = Resources.Load <GameObject>("Worker");
        SpawnerFactory.WorkerCost      = 0;
        SpawnerFactory.Team1Material   = Resources.Load <Material>("Materials/Team1");
        SpawnerFactory.Team2Material   = Resources.Load <Material>("Materials/Team2");
        SpawnerFactory.DefaultMaterial = Resources.Load <Material>("Materials/Default");
        //Worker
        WorkerFactory.WorkerTemplate  = Resources.Load <GameObject>("Worker");
        WorkerFactory.Team1Material   = Resources.Load <Material>("Materials/Team1");
        WorkerFactory.Team2Material   = Resources.Load <Material>("Materials/Team2");
        WorkerFactory.DefaultMaterial = Resources.Load <Material>("Materials/Default");
        //SoldierSpawner
        SoldierSpawnerFactory.SoldierSpawner  = Resources.Load <GameObject>("SoldierSpawner");
        SoldierSpawnerFactory.SoldierTemplate = Resources.Load <GameObject>("Soldiers/Soldier1");
        SoldierSpawnerFactory.SoldierCost     = 0;
        SoldierSpawnerFactory.Team1Material   = Resources.Load <Material>("Materials/Team1");
        SoldierSpawnerFactory.Team2Material   = Resources.Load <Material>("Materials/Team2");
        SoldierSpawnerFactory.DefaultMaterial = Resources.Load <Material>("Materials/Default");
        //Soldier
        SoldierFactory.SoldierTemplate = Resources.Load <GameObject>("Soldiers/Soldier1");
        SoldierFactory.Team1Material   = Resources.Load <Material>("Materials/Team1");
        SoldierFactory.Team2Material   = Resources.Load <Material>("Materials/Team2");
        SoldierFactory.DefaultMaterial = Resources.Load <Material>("Materials/Default");

        //Team1CollectionZone
        GameObject team1CollectionZone = CollectionZoneFactory.GiveMeCollectionZone(new Vector3(-8, 0.01f, -27), Quaternion.identity, GameResources.Allegiance.Team1);

        //Team1Spawner
        SpawnerFactory.GiveMeSpawner(new Vector3(-4, 0.5f, -27), Quaternion.identity, GameResources.Allegiance.Team1, team1CollectionZone, new Vector3(0, 0, 1));
        //Team1SoldierSpawner
        SoldierSpawnerFactory.GiveMeSoldierSpawner(new Vector3(6, 0.5f, -27), Quaternion.identity, GameResources.Allegiance.Team1, new Vector3(0, 0, 1));

        //Team2CollectionZone
        GameObject team2CollectionZone = CollectionZoneFactory.GiveMeCollectionZone(new Vector3(-8, 0.01f, 27), Quaternion.identity, GameResources.Allegiance.Team2);

        //Team2Spawner
        SpawnerFactory.GiveMeSpawner(new Vector3(-4, 0.5f, 27), Quaternion.identity, GameResources.Allegiance.Team2, team2CollectionZone, new Vector3(0, 0, -1));
        //Team2SoldierSpawner
        SoldierSpawnerFactory.GiveMeSoldierSpawner(new Vector3(6, 0.5f, 27), new Quaternion(0, 1, 0, 0).normalized, GameResources.Allegiance.Team2, new Vector3(0, 0, 1));
    }