private void ItemSpawnAt(ItemType newItemType, Vector3 positionToSpawn, float timeSpawned) { Transform newItem = Instantiate(itemClone, positionToSpawn, Quaternion.identity); PickUpItemControl newItemControl = newItem.GetComponent <PickUpItemControl>(); newItemControl.YouAre(newItemType, 100 * (1 + (int)newItemType), 5.0f); items.Add(newItemControl); }
public void ItemDestroyed(PickUpItemControl item) { items.Remove(item); }