Пример #1
0
 //Resets the Colour Points to 0
 void ClearColours(PickUpColours colour)
 {
     if (colour != PickUpColours.NONE)
     {
         PlayerPrefs.SetInt("RedPickUp", 0);
         PlayerPrefs.SetInt("BluePickUp", 0);
         PlayerPrefs.SetInt("OrangePickUp", 0);
         PlayerPrefs.SetInt("YellowPickUp", 0);
         PlayerPrefs.SetInt("GreenPickUp", 0);
     }
 }
Пример #2
0
    void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == "Ball")
        {
            AddPoint();
            transform.position = Vector3.one * 9999999f;
            if (PlayerPrefs.GetInt("Sound") >= 1)
            {
                soundSource.PlayOneShot(collectPoints, 1f);
            }

            PickUpColours selectedColour = AddPickUpPoint(gameObject.tag);
            ClearColours(selectedColour);
            ChangeBallColour(ball, selectedColour);
            Destroy(gameObject, collectPoints.length + 2);
        }
    }
Пример #3
0
    void ChangeBallColour(GameObject ball, PickUpColours colour)
    {
        GameObject baller = GameObject.Find("Ball");

        switch (colour)
        {
        case PickUpColours.RED:
            baller.gameObject.GetComponent <Renderer>().material = _RedMaterial;
            if (baller.gameObject.GetComponent <Renderer>().sharedMaterial == _RedMaterial)
            {
                baller.gameObject.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionY;
            }
            break;

        case PickUpColours.BLUE:
            baller.gameObject.GetComponent <Renderer>().material = _BlueMaterial;
            PlayerPrefs.SetInt("SuckerPower", 1);
            break;

        case PickUpColours.ORANGE:
            baller.gameObject.GetComponent <Renderer>().material = _OrangeMaterial;
            if (baller.gameObject.GetComponent <Renderer>().sharedMaterial == _YellowMaterial)
            {
                baller.gameObject.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, 2);
            }
            break;

        case PickUpColours.YELLOW:
            baller.gameObject.GetComponent <Renderer>().material = _YellowMaterial;
            if (baller.gameObject.GetComponent <Renderer>().sharedMaterial == _YellowMaterial)
            {
                baller.gameObject.GetComponent <Rigidbody>().velocity = new Vector3(0, 0, 4);
            }
            break;

        case PickUpColours.GREEN:
            baller.gameObject.GetComponent <Renderer>().material = _GreenMaterial;
            break;
        }
    }