public void TakePickUp(GameObject _pickUpObject)
    {
        PickUpBehaviourScript _pickUp = _pickUpObject.GetComponent <PickUpBehaviourScript>();

        if (_pickUp.thisPickUpType == PickUpBehaviourScript.PickUpTypes.Credit)
        {
            GameControllerScript.currendCredits += _pickUp.CreditValue;//CreditValues[IndexOfCreditValue];

            AudioControllerScript.activeInstance.PlaySound("CreditPickUp", Random.Range(0.8f, 1.2f));
        }
        else if (_pickUp.thisPickUpType == PickUpBehaviourScript.PickUpTypes.HealthUp)
        {
            ChangeHealthBy(MaxHealth * 0.4f);

            currendHealth += MaxHealth * 0.4f;
            GameObject Go = Instantiate(_pickUp.VisualEffect, ShipGFX.transform);
            Destroy(Go, 3f);

            AudioControllerScript.activeInstance.PlaySound("HealthUp");
        }
        else
        {
            StartCoroutine(ActivatePowerUpforTime(_pickUpObject));
        }

        if (GameControllerScript.showTutorials == true && _pickUp.tutorialText != "")
        {
            InGameUIControllerScript.activeInstance.OpenTutorialText(_pickUp.tutorialText);
        }
    }
    IEnumerator ActivatePowerUpforTime(GameObject _powerUpGo)
    {
        PickUpBehaviourScript _powerUp = _powerUpGo.GetComponent <PickUpBehaviourScript>();

        bool createEffect = true;

        switch (_powerUp.thisPickUpType)
        {
        case (PickUpBehaviourScript.PickUpTypes.FireRateUp):
            fireRateMultiplyer = 0.6f;

            AudioControllerScript.activeInstance.PlaySound("FireRatePowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.DamageUp):
            ProjectileBehaviourScript.damageMultiplyer = 1.2f;

            AudioControllerScript.activeInstance.PlaySound("DamagePowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.Invincibility):
            EnemyBehaviourScript.noCollisionDamage = true;

            AudioControllerScript.activeInstance.PlaySound("InvincibilityPowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.SloMo):
            Time.timeScale = 0.8f;

            AudioControllerScript.activeInstance.PlaySound("SloMoPowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.Regeneration):
            regenerates = true;
            regenerationVisualEffectGo = Instantiate(_powerUp.VisualEffect, ShipGFX.transform);

            createEffect = false;

            AudioControllerScript.activeInstance.PlaySound("RegenerationPowerUp");
            break;

        default:
            Debug.LogError("The PickUp -" + _powerUp.thisPickUpType + "- has no effect assinged!");
            createEffect = false;
            break;
        }

        GameObject tempVisualEffectGo = null;

        if (createEffect == true && _powerUp.VisualEffect != null)
        {
            tempVisualEffectGo = Instantiate(_powerUp.VisualEffect, ShipGFX.transform);
        }



        yield return(new WaitForSeconds(_powerUp.duration));

        createEffect = true;

        switch (_powerUp.thisPickUpType)
        {
        case (PickUpBehaviourScript.PickUpTypes.FireRateUp):
            fireRateMultiplyer = 1f;
            break;

        case (PickUpBehaviourScript.PickUpTypes.DamageUp):
            ProjectileBehaviourScript.damageMultiplyer = 1f;

            AudioControllerScript.activeInstance.StopSound("DamagePowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.Invincibility):
            EnemyBehaviourScript.noCollisionDamage = false;

            AudioControllerScript.activeInstance.StopSound("InvincibilityPowerUp");
            break;

        case (PickUpBehaviourScript.PickUpTypes.SloMo):
            Time.timeScale = 1f;
            break;

        case (PickUpBehaviourScript.PickUpTypes.Regeneration):
            regenerates = false;
            if (regenerationVisualEffectGo != null)
            {
                Destroy(regenerationVisualEffectGo);
            }

            createEffect = false;

            AudioControllerScript.activeInstance.StopSound("RegenerationPowerUp");
            break;

        default:
            Debug.LogError("The PickUp -" + _powerUp.thisPickUpType + "- has no effect assinged!");
            createEffect = false;
            break;
        }

        if (createEffect == true && _powerUp.VisualEffect != null)
        {
            Destroy(tempVisualEffectGo);
        }
    }