Пример #1
0
    void OnJoinedRoom()
    {
        mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>());
        mainMenuManager.loadingScreenObj.SetActive(false);

        // GIVE THE NAME OF THE PLAYER TO THE PICK SELECTION WINDOW
        GameObject PickSelectionObj = GameObject.Find("Window_PickSelection_mn");

        PickSelection pickSelScript = PickSelectionObj.GetComponent <PickSelection>();

        //pickSelScript.PlayerName = PlayerPrefs.GetString("playername");
        pickSelScript.CreateLayout();
        pickSelScript.CreatePickLayout();
    }
Пример #2
0
    public void uLink_OnConnectedToServer()
    {
        introSource.Stop();
        mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>());
        mainMenuManager.loadingScreenObj.SetActive(false);

        // GIVE THE NAME OF THE PLAYER TO THE PICK SELECTION WINDOW
        GameObject PickSelectionObj = GameObject.Find("Window_PickSelection_mn");

        PickSelection pickSelScript = PickSelectionObj.GetComponent <PickSelection>();

        pickSelScript.PlayerName = PlayerPrefs.GetString("playername");
        pickSelScript.CreateLayout();
        pickSelScript.CreatePickLayout();
    }
Пример #3
0
    public void StartServerManual()
    {
        Lobby.AddListener(this);
        //gameServerIP = "127.0.0.1";
        //gameServerPort = 7000;
        Lobby.ConnectAsServer(lobbyIP, lobbyPort);
        uLink.Network.InitializeServer(32, 7000);


        mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>());


        pickSelectionScript.CreateLayout();
        pickSelectionScript.CreatePickLayout();
    }
Пример #4
0
    public void StartServerManual()
    {
        Lobby.AddListener(this);
        //gameServerIP = "127.0.0.1";
        //gameServerPort = 7000;
        Lobby.ConnectAsServer(lobbyIP, lobbyPort);
        uLink.Network.InitializeServer(32, 7000);


        mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>());


        pickSelectionScript.CreateLayout();
        pickSelectionScript.CreatePickLayout();
        cameraMain.SetActive(false);
        lightsObj.SetActive(false);
        cameraParticle.clearFlags = CameraClearFlags.SolidColor;
    }
Пример #5
0
    void uZone_OnConnected(string id)
    {
        serverName = uZone.InstanceManager.Server.cmdArgs[1];
        maxPlayers = Convert.ToInt32(uZone.InstanceManager.Server.cmdArgs[2]);
        UnityEngine.Debug.Log("Instance connected.");
        gameServerPort = uZone.InstanceManager.Server.gameServerPort;
        uLink.Network.InitializeServer(32, uZone.InstanceManager.Server.gameServerPort);
        //ServerRegistry.AddServer(gameServerIP, uZone.InstanceManager.Server.gameServerPort, numPlayers, maxPlayers, serverName);

        Lobby.AddListener(this);
        Lobby.ConnectAsServer(lobbyIP, lobbyPort);

        GameObject PickSelectionObj = GameObject.Find("Window_PickSelection");

        mainMenuManager.ShowMenu(windowPickSelection.GetComponent <Menu>());
        PickSelection pickSelScript = PickSelectionObj.GetComponent <PickSelection>();

        pickSelScript.CreateLayout();
        pickSelScript.CreatePickLayout();
    }