private void Start() { _pickController = FindObjectOfType <PickController>(); Debug.Assert(_settings != null, "Settings not set"); _occupiedSpots = new bool[_settings.numberOfUnits]; }
public void Enter() { //_AnimController = GameObject.Find("Animal").GetComponent<AnimalController>(); _AnimController = GameObject.FindWithTag("Animal").GetComponent <AnimalController>(); _PickController = GameObject.Find("Picker").GetComponent <PickController>(); _AnimController.OnFinishGame = OnFinish; }
// Start is called before the first frame update void Start() { if (Instance == null) { Instance = this; } _camera = Camera.main; _rb2d = GetComponent <Rigidbody2D>(); _defaultRotation = transform.rotation; _defaultCamRotation = _camera.transform.rotation; for (int i = 0; i < levelHolder.transform.childCount; i++) { levels.Add(levelHolder.transform.GetChild(i).gameObject); } }