/// <summary> /// 检查toolName是否存在 /// </summary> /// <param name="toolName"></param> /// <returns></returns> public bool CheckToolsStatus(string toolName) { //移动鼠标到边上 MoveToConer(); string subPic = Singleton.GetInstance().PicRootDir + "tools\\" + toolName + ".png"; if (!File.Exists(subPic)) { log.Error("不存在路径" + subPic); return(false); } Bitmap bm = PicUtil.GetScreen(CenterPoint.X + 200, CenterPoint.Y + 40, 120, 200); List <Point> list = PicCorFinder.FindPicture(subPic, bm, Rectangle.Empty, 2); //没有被找到 if (list.Count == 0) { return(false); } else { Point p1 = Singleton.GetInstance().dicWindows[WindowNum].Point; WindowAPI.MMouseMoveTo(0, p1.X + 540, p1.Y - 170); return(true); } }
/// <summary> /// 获取所需用时 /// </summary> /// <param name="cityName"></param> /// <returns></returns> public int GetWalkSeconds(string cityName) { WindowAPI.MMouseMoveTo(0, 0, 0); Point p1 = Singleton.GetInstance().dicWindows[WindowNum].Point; Bitmap bm = PicUtil.GetScreen(p1.X, p1.Y - 480, 640, 480); //数点的个数,100px与等于15秒,ZZ100px约等于10点,1个点的时间2.3倍 //平均每个点为3.5/XS City city = new City() { CityName = cityName, MapMaxGameCoor = new GameCoordinate(191, 119), MapSize = new int[2] { 441, 276 } }; List <Point> list = PicCorFinder.FindPicture(Singleton.GetInstance().PicRootDir + "wp.png", bm, Rectangle.Empty, 2, 0.9, true); //额外加出3个点,防止几类情况 1、最后个棋子的挡住1个+自己一个2、大红点挡住一个 return((int)((list.Count + 3) * 3.5 / city.XS)); }
/// <summary> /// 检查Dialog打开状态 /// </summary> /// <param name="dialogName"></param> /// <returns></returns> public bool CheckDialogStatus(string dialogName) { //移动鼠标到边上 MoveToConer(); string subPic = Singleton.GetInstance().PicRootDir + "dialog\\" + dialogName + ".png"; if (!File.Exists(subPic)) { log.Error("不存在路径" + subPic); return(false); } Bitmap bm = PicUtil.GetScreen(CenterPoint.X, CenterPoint.Y - 240, 320, 240); List <Point> list = PicCorFinder.FindPicture(subPic, bm, Rectangle.Empty, 2); //没有被找到 if (list.Count == 0) { return(false); } else { return(true); } }