Пример #1
0
 public void UFOFly(GameObject disk, float angle, float power, bool go, bool flag)       //flag == true 物理学, flag == false 运动学
 {
     if (flag)
     {
         phy_action_manager.UFOfly(disk, angle, power, go);              //如果是物理学,调用PhysicsFlyActionManager类的UFOfly
     }
     else
     {
         action_manager.UFOfly(disk, angle, power, go);          //如果是运动学,调用FlyActionManager类的UFOfly
     }
 }
Пример #2
0
 public void UFOFly(GameObject disk, float angle, float power, bool flag)
 {
     if (flag)
     {
         phy_action_manager.UFOfly(disk, angle, power);
     }
     else
     {
         action_manager.UFOfly(disk, angle, power);
     }
 }