public static PhysicsFlyAction GetSSAction(Vector3 direction, float angle, float power, bool go_) { PhysicsFlyAction action = CreateInstance <PhysicsFlyAction>(); action.start_vector = Quaternion.Euler(new Vector3(0, 0, angle)) * Vector3.right * power; action.power = power; return(action); }
public void UFOfly(GameObject disk, float angle, float power, bool go) { fly = PhysicsFlyAction.GetSSAction(disk.GetComponent <DiskData>().direction, angle, power, go); this.RunAction(disk, fly, this); }