Пример #1
0
        void Update()
        {
            Ray        floorRay = new Ray(transform.position, Vector3.down);
            RaycastHit hit;

            if (PhysicsExtensions.CapsuleCast(ownCollider, -transform.up, out hit, Mathf.Infinity, 11))
            {
                transform.rotation = Quaternion.LookRotation(transform.forward, hit.normal);
            }
        }