private void UpdateOnBumperWhenExit(Collider other) { PhysicsBumper bumper = other.GetComponent <PhysicsBumper>(); if (bumper != null) { onBumper = null; } }
private void UpdateOnBumperStay(Collider other) { onBumper = other.GetComponent <PhysicsBumper>();; }
private void UpdateOnBumperWhenEnter(Collider other) { onBumper = other.GetComponent <PhysicsBumper>(); }