public void UFOfly(GameObject disk) { Complete = SSActionEventType.Started; PhysicalAction action = PhysicalAction.getAction(disk.GetComponent <Disk>().Speed); addAction(disk, action, this);//激活对象,添加动作 }
public static PhysicalAction getAction(float speed) { PhysicalAction action = CreateInstance <PhysicalAction>(); action.speedx = speed; return(action); }