public WeaponItem(string name, string itemdescribe, int damge, PhyDamgeType mydamgephytype, MagicDamgeType magictype, int price, bool buyable, int itemvalue, bool questItem, bool craftable, List <ItemType> itemDefine, List <CraftingItemInItem> craftingItems, Rarity rare) { Name = name; ItemDescribe = itemdescribe; Damge = damge; MyDamgePhyType = mydamgephytype; Price = price; Buyable = buyable; ItemValue = itemvalue; QuestItem = questItem; Craftable = craftable; CraftingItems = craftingItems; MyItemType = itemDefine; MyRare = rare; MyMagicEffect = magictype; }
public Attack(int damge, PhyDamgeType damgephyType, MagicDamgeType damageelemnttype) { Damge = damge; DamgephyType = damgephyType; DamageElementalType = damageelemnttype; }
public Attack(int damge, PhyDamgeType damgephyType) { Damge = damge; DamgephyType = damgephyType; }