Пример #1
0
        public static void ConvertTestPSD()
        {
            var stream = System.IO.File.OpenRead("Content/Entities/Dwarf/Layers/test.psd");
            var psd    = new PhotoshopFile.PsdFile(stream, new PhotoshopFile.LoadContext());

            if (FindPalette("Hair 02").HasValue(out var conversionPalette))
            {
                foreach (var layer in psd.Layers)
                {
                    var channels = new List <PhotoshopFile.Channel>();
                    channels.Add(layer.Channels.Where(c => c.ID == 0).FirstOrDefault());
                    channels.Add(layer.Channels.Where(c => c.ID == 1).FirstOrDefault());
                    channels.Add(layer.Channels.Where(c => c.ID == 2).FirstOrDefault());
                    channels.Add(layer.AlphaChannel);

                    var rawMemText = new MemoryTexture(layer.Rect.Width, layer.Rect.Height);

                    for (var index = 0; index < layer.Rect.Width * layer.Rect.Height; ++index)
                    {
                        if (channels[3].ImageData[index] == 0)
                        {
                            rawMemText.Data[index] = new Color(0, 0, 0, 0);
                        }
                        else
                        {
                            rawMemText.Data[index] = new Color(channels[0].ImageData[index], channels[1].ImageData[index], channels[2].ImageData[index], channels[3].ImageData[index]);
                        }
                    }

                    var memTex = new MemoryTexture(psd.ColumnCount, psd.RowCount);
                    TextureTool.Blit(rawMemText, new Rectangle(0, 0, layer.Rect.Width, layer.Rect.Height), memTex, new Point(layer.Rect.X, layer.Rect.Y));

                    var decomposed = TextureTool.DecomposeTexture(memTex, conversionPalette.CachedPalette);
                    var composed   = TextureTool.ComposeTexture(decomposed, BasePalette.CachedPalette);

                    TextureTool.Blit(composed, new Rectangle(layer.Rect.X, layer.Rect.Y, layer.Rect.Width, layer.Rect.Height), rawMemText, new Rectangle(0, 0, rawMemText.Width, rawMemText.Height));

                    for (var index = 0; index < rawMemText.Width * rawMemText.Height; ++index)
                    {
                        channels[0].ImageData[index] = rawMemText.Data[index].R;
                        channels[1].ImageData[index] = rawMemText.Data[index].G;
                        channels[2].ImageData[index] = rawMemText.Data[index].B;
                        channels[3].ImageData[index] = rawMemText.Data[index].A;
                    }

                    foreach (var channel in layer.Channels)
                    {
                        channel.ImageDataRaw = null;
                    }
                }
            }

            psd.PrepareSave();
            psd.Save("processed.psd", Encoding.Unicode);
        }