Пример #1
0
        public static void GetColorEx(int color_id, out int color_class_id, ref double[] v)
        {
            PhotoshopTypeLibrary.IActionDescriptor desc, desc2;
            PSX.CheckEnum(color_id, (int)con.phKeyForegroundColor, (int)con.phKeyBackgroundColor);

            desc = PSX.get_descriptor_to_object_property_by_index((int)con.phClassApplication, -1, color_id);

            int actual_color_class_id;

            desc.GetObject((int)con.phKeyForegroundColor, out actual_color_class_id, out desc2);



            if (actual_color_class_id == (int)con.phClassRGBColor)
            {
                color_class_id = (int)con.phClassRGBColor;
                v[0]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyRed);
                v[1]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyGreen);
                v[2]           = (double)PSX.get_value_from_descriptor(desc2, (int)con.phKeyBlue);
                v[3]           = 0;
            }
            else
            {
                string msg = string.Format("Did not understand color type returned");
                var    e   = new Photoshop6OM.PhotoshoProxyError(msg);
                throw e;
            }
        }
Пример #2
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        public static void DuplicateDocument(string new_name, bool merge_layers)
        {
            System.Diagnostics.Debug.Assert(new_name.Length > 0);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutEnumerated((int)con.phClassDocument, (int)con.phTypeOrdinal, (int)con.phEnumFirst);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutString((int)con.phKeyName, new_name);

            if (merge_layers)
            {
                Desc1.PutBoolean((int)con.phKeyMerged, PSX.TRUE);
            }
            else
            {
                Desc1.PutBoolean((int)con.phKeyMerged, PSX.FALSE);
            }

            int old_count = DocumentAPI.GetDocumentCount();

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventDuplicate, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);

            DocumentAPI.CheckDocumentCount(old_count + 1);
        }
Пример #3
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        public static void eventSave()
        {
            var Desc1 = PSX.MakeNewDescriptor();

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventSave, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checknone);
        }
        public static System.Collections.ArrayList query_object_properties(int object_classid, int [] prop_ids)
        {
            int start;
            int end;

            // rowset will store the results
            var rowset = new System.Collections.ArrayList();

            // Find out how many objects there are
            PSX.get_range_from_object_collection(object_classid, out start, out end);

            // Loop through each object in its collection
            for (int index = start; index < end; index++)
            {
                // Get the properties for this object
                // and then add it to the result set

                System.Collections.ArrayList row = PSX.get_values_from_object(object_classid, index, prop_ids);
                rowset.Add(row);
            }

            // Done, now return the result

            return(rowset);
        }
Пример #5
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        public static void CreateDocument(int pixelwidth, int pixelheight, int ppi, int fill, int mode, string name)
        {
            System.Diagnostics.Debug.Assert(pixelwidth > 0);
            System.Diagnostics.Debug.Assert(pixelheight > 0);
            System.Diagnostics.Debug.Assert(ppi > 0);
            //PSX.CheckEnum( mode, (int) con.phClassRGBColorMode );
            PSX.CheckEnum(fill, (int)con.phEnumTransparent, (int)con.phEnumBackgroundColor, (int)con.phEnumWhite);


            // Creates a new document


            // Create Desc2
            var Desc2 = PSX.MakeNewDescriptor();

            Desc2.PutString((int)con.phKeyName, name);
            Desc2.PutClass((int)con.phKeyMode, mode);
            Desc2.PutUnitDouble((int)con.phKeyWidth, (int)con.phUnitDistance, pixelwidth);
            Desc2.PutUnitDouble((int)con.phKeyHeight, (int)con.phUnitDistance, pixelheight);
            Desc2.PutUnitDouble((int)con.phKeyResolution, (int)con.phUnitDensity, ppi);
            Desc2.PutEnumerated((int)con.phKeyFill, (int)con.phTypeFill, fill);

            // Create Desc1
            PhotoshopTypeLibrary.IActionDescriptor Desc1 = PSX.MakeNewDescriptor();
            Desc1.PutObject((int)con.phKeyNew, (int)con.phClassDocument, Desc2);


            int old_count = DocumentAPI.GetDocumentCount();

            // Play the Event Into Photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checknone);

            DocumentAPI.CheckDocumentCount(old_count + 1);
        }
Пример #6
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        public static void CreateSolidColorFillLayer(string layer_name, int red, int green, int blue)
        {
            // Desc4
            var Desc4 = PSX.CreateDescriptorForRGBColor(red, green, blue);

            // Desc3
            var Desc3 = PSX.MakeNewDescriptor();

            Desc3.PutObject((int)con.phKeyColor, (int)con.phClassRGBColor, Desc4);

            // Desc2
            var Desc2 = PSX.MakeNewDescriptor();

            Desc2.PutString((int)con.phKeyName, layer_name);
            Desc2.PutObject((int)con.phKeyType, PSX.StrToID("solidColorLayer"), Desc3);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutClass(PSX.StrToID("contentLayer"));

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutObject((int)con.phKeyUsing, PSX.StrToID("contentLayer"), Desc2);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #7
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        public static void InvertSelection( )
        {
            var Desc1 = PSX.MakeNewDescriptor();

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventInverse, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #8
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        public static void CreateLayer(string layer_name)
        {
            PSX.CheckStringContents(layer_name);

            // Desc2
            var Desc2 = PSX.MakeNewDescriptor();

            Desc2.PutString((int)con.phKeyName, layer_name);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutClass((int)con.phClassLayer);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutBoolean(PSX.StrToID("below"), PSX.FALSE);
            Desc1.PutObject((int)con.phKeyUsing, (int)con.phClassLayer, Desc2);

            int old_layer_count = LayerAPI.GetLayerCount(-1);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);

            LayerAPI.CheckLayerCount(-1, old_layer_count + 1);
        }
Пример #9
0
        public static void Paste()
        {
            /*
             * System.Windows.Forms.IDataObject ido = System.Windows.Forms.Clipboard.GetDataObject();
             *
             * if (ido!=null)
             * {
             *
             *
             *      string [] formats = ido.GetFormats();
             *      foreach (string s in formats)
             *      {
             *              System.Console.WriteLine( "FMT {0}",s );
             *      }
             * }
             *
             */

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutEnumerated((int)con.phKeyAntiAlias, (int)con.phTypeAntiAlias, (int)con.phEnumAntiAliasNone);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventPaste, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #10
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        static public PhotoshopTypeLibrary.IActionDescriptor CreateOpacityStop(double percent, int location, int midpoint)
        {
            var OpacityDesc = PSX.MakeNewDescriptor();

            OpacityDesc.PutUnitDouble((int)con.phKeyOpacity, (int)con.phUnitPercent, percent);
            OpacityDesc.PutInteger((int)con.phKeyLocation, location);
            OpacityDesc.PutInteger((int)con.phKeyMidpoint, midpoint);
            return(OpacityDesc);
        }
Пример #11
0
 public static int GetDirtyFlag(int doc_index)
 {
     ///
     /// <summary>
     ///		Returns the title of document with given doc)index
     /// </summary>
     ///
     return((int)PSX.get_value_from_object((int)con.phClassDocument, doc_index, (int)con.phKeyIsDirty));
 }
Пример #12
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        static public void FlattenImage()
        {
            //PhotoshopTypeLibrary.IActionDescriptor Desc1 = PSX.MakeNewDescriptor();
            PhotoshopTypeLibrary.IActionDescriptor Desc1 = null;
            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventFlattenImage, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);

            LayerAPI.CheckLayerCount(-1, 0);
        }
Пример #13
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        public static void get_range_from_object_collection(int object_id, out int start, out int end)
        {
            // Given an object_id returns the number of objects of that type contained

            int count = PSX.get_count_from_object_collection(object_id);

            start = 1;
            end   = count + 1;
        }
Пример #14
0
        public static PhotoshopTypeLibrary.IActionDescriptor CreateDescriptorForRGBColor(System.Drawing.Color C)
        {
            var Desc = PSX.MakeNewDescriptor();

            Desc.PutDouble((int)con.phKeyRed, C.R);
            Desc.PutDouble((int)con.phKeyGrain, C.G);
            Desc.PutDouble((int)con.phKeyBlue, C.B);
            return(Desc);
        }
Пример #15
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        public static PhotoshopTypeLibrary.IActionDescriptor CreateDescriptorForRGBColor(int red, int green, int blue)
        {
            var Desc = PSX.MakeNewDescriptor();

            Desc.PutDouble((int)con.phKeyRed, red);
            Desc.PutDouble((int)con.phKeyGrain, green);
            Desc.PutDouble((int)con.phKeyBlue, blue);
            return(Desc);
        }
Пример #16
0
 public static string GetTitle(int doc_index)
 {
     ///
     /// <summary>
     ///		Returns the title of document with given doc)index
     /// </summary>
     ///
     return((string)PSX.get_value_from_object((int)con.phClassDocument, doc_index, (int)con.phKeyTitle));
 }
Пример #17
0
        static public PhotoshopTypeLibrary.IActionDescriptor CreateColorStop(System.Drawing.Color c, int location, int midpoint)
        {
            var Desc5 = PSX.MakeNewDescriptor();

            Desc5.PutObject((int)con.phKeyColor, (int)con.phClassRGBColor, PSX.CreateDescriptorForRGBColor(c));
            Desc5.PutEnumerated((int)con.phKeyType, (int)con.phTypeColorStopType, (int)con.phEnumUserStop);
            Desc5.PutInteger((int)con.phKeyLocation, location);
            Desc5.PutInteger((int)con.phKeyMidpoint, midpoint);
            return(Desc5);
        }
Пример #18
0
        public static PhotoshopTypeLibrary.IActionDescriptor CreateDescriptorForRectangle(int left, int top, int right, int bottom)
        {
            var Desc = PSX.MakeNewDescriptor();

            Desc.PutUnitDouble((int)con.phKeyTop, (int)con.phUnitDistance, top);
            Desc.PutUnitDouble((int)con.phKeyLeft, (int)con.phUnitDistance, left);
            Desc.PutUnitDouble((int)con.phKeyBottom, (int)con.phUnitDistance, bottom);
            Desc.PutUnitDouble((int)con.phKeyRight, (int)con.phUnitDistance, right);
            return(Desc);
        }
Пример #19
0
        public static int GetLayerCount(int doc_index)
        {
            ///
            /// <summary>
            ///		Returns the number of documents open
            /// </summary>
            ///

            return((int)PSX.get_value_from_object((int)con.phClassDocument, doc_index, (int)con.phKeyNumberOfLayers));
        }
Пример #20
0
        public static int GetDocumentCount()
        {
            ///
            /// <summary>
            ///		Returns the number of documents open
            /// </summary>
            ///

            return((int)PSX.get_value_from_object((int)con.phClassApplication, -1, (int)con.phKeyNumberOfDocuments));
        }
Пример #21
0
        public static PhotoshopTypeLibrary.IActionDescriptor CreateDescriptorForRectangle(System.Drawing.Rectangle r)
        {
            var Desc = PSX.MakeNewDescriptor();

            Desc.PutUnitDouble((int)con.phKeyTop, (int)con.phUnitDistance, r.Top);
            Desc.PutUnitDouble((int)con.phKeyLeft, (int)con.phUnitDistance, r.Left);
            Desc.PutUnitDouble((int)con.phKeyBottom, (int)con.phUnitDistance, r.Bottom);
            Desc.PutUnitDouble((int)con.phKeyRight, (int)con.phUnitDistance, r.Right);
            return(Desc);
        }
Пример #22
0
        static public void CreateGradientFillLayer(string layer_name, int gradient_type, double angle, PhotoshopTypeLibrary.IActionDescriptor [] opacity_stops, PhotoshopTypeLibrary.IActionDescriptor [] color_stops)
        {
            PSX.CheckRange(angle, 0, 360);
            PSX.CheckEnum(gradient_type, (int)con.phEnumLinear, (int)con.phEnumRadial);
            string gradient_name = "Custom Gradient";

            // List2
            var List2 = PSX.MakeNewList();

            PSX.AddDescriptorsToList(List2, opacity_stops, (int)con.phClassTransparencyStop);

            // List1
            var List1 = PSX.MakeNewList();

            PSX.AddDescriptorsToList(List1, color_stops, (int)con.phClassColorStop);

            // Desc4
            var Desc4 = PSX.MakeNewDescriptor();


            Desc4.PutString((int)con.phKeyName, gradient_name);
            Desc4.PutEnumerated(1198679110, (int)con.phTypeGradientForm, (int)con.phEnumCustomStops);
            Desc4.PutDouble((int)con.phKeyInterfaceIconFrameDimmed, 4096);
            Desc4.PutList((int)con.phKeyColors, List1);
            Desc4.PutList((int)con.phKeyTransparency, List2);

            // Desc3
            var Desc3 = PSX.MakeNewDescriptor();


            Desc3.PutUnitDouble((int)con.phKeyAngle, (int)con.phUnitAngle, angle);
            Desc3.PutEnumerated((int)con.phKeyType, (int)con.phTypeGradientType, gradient_type);
            Desc3.PutObject((int)con.phKeyGradient, (int)con.phClassGradient, Desc4);

            // Desc2
            var Desc2 = PSX.MakeNewDescriptor();


            Desc2.PutString((int)con.phKeyName, layer_name);
            Desc2.PutObject((int)con.phKeyType, PSX.StrToID("gradientLayer"), Desc3);

            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutClass(PSX.StrToID("contentLayer"));

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutObject((int)con.phKeyUsing, PSX.StrToID("contentLayer"), Desc2);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #23
0
        public static int get_type_from_descriptor(PhotoshopTypeLibrary.IActionDescriptor desc, int prop_id)
        {
            // Returns the type for a property stored in a descriptor

            int v;

            System.Diagnostics.Debug.Assert(desc != null);
            System.Diagnostics.Debug.Assert(PSX.desc_has_key(desc, prop_id));

            desc.GetType(prop_id, out v);
            return(v);
        }
Пример #24
0
        public static void GaussianBlur(double radius)
        {
            PSX.CheckRange(radius, 0, 250);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutUnitDouble((int)con.phKeyRadius, (int)con.phUnitPixels, radius);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventGaussianBlur, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #25
0
        public static void RasterizeLayer(int layer_index)
        {
            // Ref1
            var Ref1 = LayerAPI.GetReferenceToLayerByIndex(layer_index);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);

            // Play the event in photoshop
            PSX.PlayEvent(PSX.StrToID("rasterizeLayer"), Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #26
0
        public static void DeleteLayer(int layer_index)
        {
            // Ref1
            PhotoshopTypeLibrary.IActionReference Ref1 = LayerAPI.GetReferenceToLayerByIndex(layer_index);

            // Desc1
            PhotoshopTypeLibrary.IActionDescriptor Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventDelete, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #27
0
        public static void SetColorEx(int color_id, int color_class, double [] v)
        {
            var Desc2 = PSX.MakeNewDescriptor();

            if (color_class == (int)con.phClassHSBColor)
            {
                Desc2.PutUnitDouble((int)con.phKeyHue, (int)con.phUnitAngle, v[0]);
                Desc2.PutDouble((int)con.phKeySaturation, v[1]);
                Desc2.PutDouble((int)con.phKeyBrightness, v[2]);
            }
            else if (color_class == (int)con.phClassRGBColor)
            {
                Desc2.PutDouble((int)con.phKeyRed, v[0]);
                Desc2.PutDouble((int)con.phKeyGrain, v[1]);
                Desc2.PutDouble((int)con.phKeyBlue, v[2]);
            }
            else if (color_class == (int)con.phClassLabColor)
            {
                Desc2.PutDouble((int)con.phKeyLuminance, v[0]);
                Desc2.PutDouble((int)con.phKeyA, v[1]);
                Desc2.PutDouble((int)con.phKeyB, v[2]);
            }
            else if (color_class == (int)con.phClassCMYKColor)
            {
                Desc2.PutDouble((int)con.phKeyCyan, v[0]);
                Desc2.PutDouble((int)con.phKeyMagenta, v[1]);
                Desc2.PutDouble((int)con.phKeyYellow, v[2]);
                Desc2.PutDouble((int)con.phKeyBlack, v[3]);
            }
            else
            {
                var e = new Photoshop6OM.PhotoshoProxyError("Improper Color Class");
                throw e;
            }

            var Ref1 = PSX.MakeNewReference();

            Ref1.PutProperty((int)con.phClassColor, color_id);

            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);
            Desc1.PutObject((int)con.phKeyTo, color_class, Desc2);


            // ----------------------------------------
            // Play the event
            // ----------------------------------------
            PSX.PlayEvent((int)con.phEventSet, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #28
0
        public static void AddNoise(int distortion, double amount, int monochromatic)
        {
            PSX.CheckEnum(distortion, (int)con.phEnumUniformDistribution, (int)con.phEnumGaussianDistribution);
            PSX.CheckRange(amount, 0, 400);
            PSX.CheckEnum(monochromatic, PSX.TRUE, PSX.FALSE);
            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutEnumerated((int)con.phKeyDistortion, (int)con.phTypeDistribution, distortion);
            Desc1.PutUnitDouble((int)con.phKeyNoise, (int)con.phUnitPercent, amount);
            Desc1.PutBoolean((int)con.phKeyMonochromatic, monochromatic);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventAddNoise, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult);
        }
Пример #29
0
        public static void SelectLayer( )
        {
            // Ref1
            var Ref1 = PSX.MakeNewReference();

            Ref1.PutEnumerated((int)con.phClassChannel, (int)con.phTypeChannel, (int)con.phEnumMask);

            // Desc1
            var Desc1 = PSX.MakeNewDescriptor();

            Desc1.PutReference((int)con.phKeyNull, Ref1);

            // Play the event in photoshop
            PSX.PlayEvent((int)con.phEventSelect, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checknone);
        }
Пример #30
0
        public static System.Collections.ArrayList GetDocumentProperties(int doc_index, int [] prop_ids)
        {
            ///
            /// <summary>
            /// Returns the specified document properties
            ///
            /// </summary>
            ///



            System.Collections.ArrayList values;
            values = PSX.get_values_from_object((int)con.phClassDocument, doc_index, prop_ids);
            return(values);
        }