public override void OnCreatedRoom() { if (isPhotonFire) { Photon_Events.FireOnCreatedRoomEvent(true); } }
public override void OnPhotonRandomJoinFailed(object[] codeAndMsg) { if (isPhotonFire) { Photon_Events.FireOnFailedJoinRandomRoomEvent(true); } }
public override void OnConnectedToPhoton() { Logger.D("Connected to photon"); Photon_Events.FirePhotonNetworkConnectedEvent(true); //if (!PhotonNetwork.insideLobby) //Invoke("DelayJoinLobby", 0.3f); }
public override void OnPhotonJoinRoomFailed(object[] codeAndMsg) { if (isPhotonFire) { Photon_Events.FireOnFailedJoinRoomEvent(true); Logger.D(codeAndMsg[0] + " OnPhotonRandomJoinFailed : " + codeAndMsg[1]); //LoginSceneManager.Instance.uiBusyIndicator.Hide (); MessageManager.instance.Show(null, codeAndMsg[0].ToString() == "32765" ? "Ruangan sudah penuh" : "Permainan sudah selesai"); //32758 Game Doesn't exist //32765 Game Full } }
public override void OnLeftRoom() { Photon_Events.FireOnLeftRoomEvent(true); }