Пример #1
0
 public override void OnCreatedRoom()
 {
     if (isPhotonFire)
     {
         Photon_Events.FireOnCreatedRoomEvent(true);
     }
 }
Пример #2
0
 public override void OnPhotonRandomJoinFailed(object[] codeAndMsg)
 {
     if (isPhotonFire)
     {
         Photon_Events.FireOnFailedJoinRandomRoomEvent(true);
     }
 }
Пример #3
0
    public override void OnConnectedToPhoton()
    {
        Logger.D("Connected to photon");

        Photon_Events.FirePhotonNetworkConnectedEvent(true);

        //if (!PhotonNetwork.insideLobby)
        //Invoke("DelayJoinLobby", 0.3f);
    }
Пример #4
0
    public override void OnPhotonJoinRoomFailed(object[] codeAndMsg)
    {
        if (isPhotonFire)
        {
            Photon_Events.FireOnFailedJoinRoomEvent(true);

            Logger.D(codeAndMsg[0] + " OnPhotonRandomJoinFailed : " + codeAndMsg[1]);
            //LoginSceneManager.Instance.uiBusyIndicator.Hide ();

            MessageManager.instance.Show(null, codeAndMsg[0].ToString() == "32765" ? "Ruangan sudah penuh" : "Permainan sudah selesai");
            //32758 Game Doesn't exist
            //32765 Game Full
        }
    }
Пример #5
0
 public override void OnLeftRoom()
 {
     Photon_Events.FireOnLeftRoomEvent(true);
 }