Пример #1
0
 public override void Attack(Entity target)
 {
     if (target != this)
     {
         base.Attack(target);
         PhotonUtils.Instantiate(this.projectile, this.transform.TransformPoint(this.launchLocation)).Target = target;
     }
 }
Пример #2
0
        private void Update()
        {
            //Check if building, if so check for completion of current unit
            if (this.Mine && this.IsBuilding && this.buildTimer.Elapsed.TotalSeconds >= this.inProgress.BuildTime)
            {
                //Get unit and spawn it
                Unit unit  = this.buildQueue.First.Value;
                Unit clone = PhotonUtils.Instantiate(unit, this.spawnLocation.position, unit.transform.rotation, this.transform.parent);
                clone.MoveUnit(clone.Position + this.transform.forward * 2f, clone.Position);
                GameEvents.OnUnitCreated.Invoke(clone);

                //Pop build queue
                PopQueue();
            }
        }