Пример #1
0
 public override void UpdateListener(Vector3 position, Vector3 ahead, Vector3 up)
 {
     PhononUnityNative.iplUnitySetListener(position, ahead, up);
 }
Пример #2
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 public override void Initialize(ComponentCache componentCache, GameEngineState gameEngineState)
 {
     PhononUnityNative.iplUnitySetEnvironment(gameEngineState.SimulationSettings(),
                                              gameEngineState.Environment().GetEnvironment(), gameEngineState.ConvolutionType());
 }
Пример #3
0
 public override void Destroy()
 {
     PhononUnityNative.iplUnityResetEnvironment();
     PhononUnityNative.iplUnityResetAudioEngine();
 }