public void HienThi(ListView list, ComboBox day, ComboBox trangthai) { PhongData phong = new PhongData(); list.Items.Clear(); DataTable table = phong.LayDSPhong(); foreach (DataRow row in table.Rows) { PhongInfo info = RowToInfo(row); ListViewItem item = new ListViewItem(); item.Text = info.MaPhong; item.SubItems.Add(info.TenPhong); item.SubItems.Add(info.Day.TenDay); item.SubItems.Add(info.SoLuongToiDa.ToString()); item.SubItems.Add(info.TrangThai.TenTrangThai); item.SubItems.Add((info.PhongNam == true?"Nam":"Nữ")); item.Tag = info; list.Items.Add(item); } //---------------- DayCtrl dayctrl = new DayCtrl(); dayctrl.LayDuLieuLenComboBox(day); TrangThaiPhongCtrl dayctrl1 = new TrangThaiPhongCtrl(); dayctrl1.LayDuLieuLenComboBox(trangthai); }
private void ToolStripCapNhat_Click(object sender, EventArgs e) { //Default(); PhongData data = new PhongData(); listViewEx1.Items.Clear(); foreach (DataRow dr in data.LayMaPhong().Rows) { PhongInFo phong = new PhongInFo(); phong.MaLoaiPhong = (string)dr.ItemArray[1]; phong.MaPhong = (string)dr.ItemArray[0]; phong.TinhTrangPhong = (int)dr.ItemArray[2]; ListViewItem item = new ListViewItem(phong.MaPhong); if (phong.TinhTrangPhong == 1) { item.ImageIndex = 0; } else if (phong.TinhTrangPhong == 2) { item.ImageIndex = 1; } else { item.ImageIndex = 2; } listViewEx1.Items.Add(item); } }
public void LayDuLieuLenComboBox_DK_DAY(ComboBox cmb, string maday) { PhongData hd = new PhongData(); cmb.DataSource = hd.LayDSPhong_DK_DAY(maday); cmb.DisplayMember = "TENPHG"; cmb.ValueMember = "MAPHG"; }
public void LayDuLieuLenComboBox(ComboBoxEx cmb) { PhongData hd = new PhongData(); DataTable table = hd.LayDSPhong(); cmb.DataSource = table; cmb.DisplayMember = "TENPHG"; cmb.ValueMember = "MAPHG"; }
public void LayDuLieuLenComboBoxItem(ComboBoxItem cmb) { PhongData hd = new PhongData(); DataTable table = hd.LayDSPhong(); foreach (DataRow row in table.Rows) { cmb.Items.Add(row["TenPHG"]); } //cmb.DisplayMember = "TENPHG"; //cmb.ValueMember = "MAPHG"; }
private void saveToolStripButton_Click(object sender, EventArgs e) { bindingNavigatorPositionItem.Focus(); this.Luu(); status = Controll.Normal; this.Allow(false); foreach (DataGridViewRow row in dataGridViewX1.Rows) { if (row.Cells["MaPhong"].Value != null) { String maphong = row.Cells["MaPhong"].Value.ToString(); PhongData.CapNhatMaLoaiTinhTrangPhong(maphong, 3); } } }
public QUANLYKHACHSAN.BusinessObject.PhongInFo LayMaPhong(string maphong) { PhongData p = new PhongData(); LoaiPhongControl lp = new LoaiPhongControl(); DataTable tbl = p.LayMaPhong(maphong); QUANLYKHACHSAN.BusinessObject.PhongInFo pif = null; pif = new QUANLYKHACHSAN.BusinessObject.PhongInFo(); if (tbl.Rows.Count > 0) { pif.MaPhong = Convert.ToString(tbl.Rows[0]["MaPhong"]); pif.MaLoaiPhong = Convert.ToString(tbl.Rows[0]["MaLoaiPhong"]); pif.GhiChu = Convert.ToString(tbl.Rows[0]["GhiChu"]); } return(pif); }
protected void OnPaint(PaintEventArgs e) { PhongData data = new PhongData(); Graphics gp = this.CreateGraphics(); List <PhongInFo> phongdb = new List <PhongInFo>(); List <PhongInFo> phongl1 = new List <PhongInFo>(); List <PhongInFo> phongl2 = new List <PhongInFo>(); int x = 10; int y = 60; for (int i = 0; i < phongdb.Count; i++) { if (x > 480) { x = y + 40; x = 10; } switch (phongdb[i].TinhTrangPhong) { case 1: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.LightSeaGreen), r); gp.DrawString(phongdb[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 2: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.MediumVioletRed), r); gp.DrawString(phongdb[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 3: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.Red), r); gp.DrawString(phongl1[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } } x = x + 70; } x = 10; y = y + 50; gp.DrawLine(new Pen(Color.Black, 3), new Point(25, y - 10), new Point(x + 485, y - 10)); for (int i = 0; i < phongl2.Count; i++) { if (x > 480) { x = 10; y += 40; } switch (phongl2[i].TinhTrangPhong) { case 1: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.LightSeaGreen), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 2: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.MediumVioletRed), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 3: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.Red), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } } x += 70; } gp.Dispose(); }
static void Main() { if (!SharpDevice.IsDirectX11Supported()) { System.Windows.Forms.MessageBox.Show("DirectX11 Not Supported"); return; } //render form RenderForm form = new RenderForm(); form.Text = "Tutorial 10: Render Target"; //frame rate counter SharpFPS fpsCounter = new SharpFPS(); using (SharpDevice device = new SharpDevice(form)) { //load font SharpBatch font = new SharpBatch(device, "textfont.dds"); //load model from wavefront obj file SharpMesh dogMesh = SharpMesh.CreateNormalMappedFromObj(device, "../../../Models/dog/dog.obj"); SharpMesh cubeMesh = SharpMesh.CreateFromObj(device, "../../../Models/cube.obj"); //init shader SharpShader phongShader = new SharpShader(device, "../../HLSL.txt", new SharpShaderDescription() { VertexShaderFunction = "VS", PixelShaderFunction = "PS" }, new InputElement[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0), new InputElement("TANGENT", 0, Format.R32G32B32_Float, 24, 0), new InputElement("BINORMAL", 0, Format.R32G32B32_Float, 36, 0), new InputElement("TEXCOORD", 0, Format.R32G32_Float, 48, 0) }); SharpShader renderTargetShader = new SharpShader(device, "../../HLSL_RT.txt", new SharpShaderDescription() { VertexShaderFunction = "VS", PixelShaderFunction = "PS" }, new InputElement[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0), new InputElement("TEXCOORD", 0, Format.R32G32_Float, 24, 0) }); //render target SharpRenderTarget target = new SharpRenderTarget(device, 512, 512, Format.R8G8B8A8_UNorm); //init constant buffer Buffer11 phongConstantBuffer = phongShader.CreateBuffer<PhongData>(); Buffer11 renderTargetConstantBuffer = phongShader.CreateBuffer<RenderTargetData>(); //init frame counter fpsCounter.Reset(); //effect inside shader int mode = 0; form.KeyDown += (sender, e) => { switch (e.KeyCode) { case Keys.D1: mode = 0; break; case Keys.D2: mode = 1; break; case Keys.D3: mode = 2; break; case Keys.D4: mode = 3; break; } }; //main loop RenderLoop.Run(form, () => { //Resizing if (device.MustResize) { device.Resize(); font.Resize(); } //apply states device.UpdateAllStates(); //BEGIN RENDERING TO TEXTURE target.Apply(); target.Clear(Color.CornflowerBlue); //set transformation matrix float ratio = (float)form.ClientRectangle.Width / (float)form.ClientRectangle.Height; Matrix projection = Matrix.PerspectiveFovLH(3.14F / 3.0F, ratio, 1F, 1000.0F); Vector3 from = new Vector3(0, 70, -150); Vector3 to = new Vector3(0, 50, 0); Matrix view = Matrix.LookAtLH(from, to, Vector3.UnitY); Matrix world = Matrix.RotationY(Environment.TickCount / 2000.0F); //light direction Vector3 lightDirection = new Vector3(0.5f, 0, -1); lightDirection.Normalize(); PhongData sceneInformation = new PhongData() { world = world, worldViewProjection = world * view * projection, lightDirection = new Vector4(lightDirection, 1), }; //apply shader phongShader.Apply(); //write data inside constant buffer device.UpdateData<PhongData>(phongConstantBuffer, sceneInformation); //apply constant buffer to shader device.DeviceContext.VertexShader.SetConstantBuffer(0, phongConstantBuffer); device.DeviceContext.PixelShader.SetConstantBuffer(0, phongConstantBuffer); //draw mesh dogMesh.Begin(); for (int i = 0; i < dogMesh.SubSets.Count; i++) { device.DeviceContext.PixelShader.SetShaderResource(0, dogMesh.SubSets[i].DiffuseMap); device.DeviceContext.PixelShader.SetShaderResource(1, dogMesh.SubSets[i].NormalMap); dogMesh.Draw(i); } //RENDERING TO DEVICE //Set original targets device.SetDefaultTargers(); //apply shader renderTargetShader.Apply(); Matrix WVP = Matrix.RotationY(Environment.TickCount / 2000.0F) * Matrix.LookAtLH(new Vector3(7, 10, -13), new Vector3(), Vector3.UnitY) * projection; device.UpdateData<RenderTargetData>(renderTargetConstantBuffer, new RenderTargetData() { worldViewProjection = WVP, data = new Vector4(mode, 0, 0, 0) }); //clear color device.Clear(Color.Black); renderTargetShader.Apply(); //apply constant buffer to shader device.DeviceContext.VertexShader.SetConstantBuffer(0, renderTargetConstantBuffer); device.DeviceContext.PixelShader.SetConstantBuffer(0, renderTargetConstantBuffer); //set target device.DeviceContext.PixelShader.SetShaderResource(0, target.Resource); cubeMesh.Draw(); //begin drawing text font.Begin(); //draw string fpsCounter.Update(); font.DrawString("FPS: " + fpsCounter.FPS, 0, 0, Color.White); font.DrawString("Press 1 To 4 to change Effect", 0, 30, Color.White); //flush text to view font.End(); //present device.Present(); }); //release resource font.Dispose(); dogMesh.Dispose(); cubeMesh.Dispose(); phongConstantBuffer.Dispose(); renderTargetConstantBuffer.Dispose(); phongShader.Dispose(); renderTargetShader.Dispose(); } }
static void Main() { if (!SharpDevice.IsDirectX11Supported()) { System.Windows.Forms.MessageBox.Show("DirectX11 Not Supported"); return; } //render form RenderForm form = new RenderForm(); form.Text = "Tutorial 10: Render Target"; //frame rate counter SharpFPS fpsCounter = new SharpFPS(); using (SharpDevice device = new SharpDevice(form)) { //load model from wavefront obj file SharpMesh dogMesh = SharpMesh.CreateNormalMappedFromObj(device, "../../../Models/dog/dog.obj"); SharpMesh cubeMesh = SharpMesh.CreateFromObj(device, "../../../Models/cube.obj"); //init shader SharpShader phongShader = new SharpShader(device, "../../HLSL.txt", new SharpShaderDescription() { VertexShaderFunction = "VS", PixelShaderFunction = "PS" }, new InputElement[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0), new InputElement("TANGENT", 0, Format.R32G32B32_Float, 24, 0), new InputElement("BINORMAL", 0, Format.R32G32B32_Float, 36, 0), new InputElement("TEXCOORD", 0, Format.R32G32_Float, 48, 0) }); SharpShader renderTargetShader = new SharpShader(device, "../../HLSL_RT.txt", new SharpShaderDescription() { VertexShaderFunction = "VS", PixelShaderFunction = "PS" }, new InputElement[] { new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0), new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0), new InputElement("TEXCOORD", 0, Format.R32G32_Float, 24, 0) }); //render target SharpRenderTarget target = new SharpRenderTarget(device, 512, 512, Format.B8G8R8A8_UNorm); //init constant buffer Buffer11 phongConstantBuffer = phongShader.CreateBuffer <PhongData>(); Buffer11 renderTargetConstantBuffer = phongShader.CreateBuffer <RenderTargetData>(); //init frame counter fpsCounter.Reset(); var capture = false; //effect inside shader int mode = 0; form.KeyDown += (sender, e) => { switch (e.KeyCode) { case Keys.D1: mode = 0; break; case Keys.D2: mode = 1; break; case Keys.D3: mode = 2; break; case Keys.D4: mode = 3; break; case Keys.D5: capture = true; break; } }; //main loop RenderLoop.Run(form, () => { //Resizing if (device.MustResize) { device.Resize(); } //apply states device.UpdateAllStates(); //BEGIN RENDERING TO TEXTURE target.Apply(); target.Clear(Color.CornflowerBlue); //set transformation matrix float ratio = (float)form.ClientRectangle.Width / (float)form.ClientRectangle.Height; Matrix projection = Matrix.PerspectiveFovLH(3.14F / 3.0F, ratio, 1F, 1000.0F); Vector3 from = new Vector3(0, 70, -150); Vector3 to = new Vector3(0, 50, 0); Matrix view = Matrix.LookAtLH(from, to, Vector3.UnitY); Matrix world = Matrix.RotationY(Environment.TickCount / 2000.0F); //light direction Vector3 lightDirection = new Vector3(0.5f, 0, -1); lightDirection.Normalize(); PhongData sceneInformation = new PhongData() { world = world, worldViewProjection = world * view * projection, lightDirection = new Vector4(lightDirection, 1), }; //apply shader phongShader.Apply(); //write data inside constant buffer device.UpdateData <PhongData>(phongConstantBuffer, sceneInformation); //apply constant buffer to shader device.DeviceContext.VertexShader.SetConstantBuffer(0, phongConstantBuffer); device.DeviceContext.PixelShader.SetConstantBuffer(0, phongConstantBuffer); //draw mesh dogMesh.Begin(); for (int i = 0; i < dogMesh.SubSets.Count; i++) { device.DeviceContext.PixelShader.SetShaderResource(0, dogMesh.SubSets[i].DiffuseMap); device.DeviceContext.PixelShader.SetShaderResource(1, dogMesh.SubSets[i].NormalMap); dogMesh.Draw(i); } //RENDERING TO DEVICE //Set original targets device.SetDefaultTargers(); if (capture) { target.ToBitmap().Save("Test.jpg"); capture = false; } //apply shader renderTargetShader.Apply(); Matrix WVP = Matrix.RotationY(Environment.TickCount / 2000.0F) * Matrix.LookAtLH(new Vector3(7, 10, -13), new Vector3(), Vector3.UnitY) * projection; device.UpdateData <RenderTargetData>(renderTargetConstantBuffer, new RenderTargetData() { worldViewProjection = WVP, data = new Vector4(mode, 0, 0, 0) }); //clear color device.Clear(Color.Black); renderTargetShader.Apply(); //apply constant buffer to shader device.DeviceContext.VertexShader.SetConstantBuffer(0, renderTargetConstantBuffer); device.DeviceContext.PixelShader.SetConstantBuffer(0, renderTargetConstantBuffer); //set target device.DeviceContext.PixelShader.SetShaderResource(0, target.Resource); cubeMesh.Draw(); //begin drawing text device.Font.Begin(); //draw string fpsCounter.Update(); device.Font.DrawString("FPS: " + fpsCounter.FPS, 0, 0); device.Font.DrawString("Press 1 To 4 to change Effect", 0, 30); //flush text to view device.Font.End(); //present device.Present(); }); //release resource dogMesh.Dispose(); cubeMesh.Dispose(); phongConstantBuffer.Dispose(); renderTargetConstantBuffer.Dispose(); phongShader.Dispose(); renderTargetShader.Dispose(); } }
protected void OnPaint(PaintEventArgs e) //public override void On pu l { PhongData data = new PhongData(); Graphics gp = this.CreateGraphics(); List <PhongInFo> phongdb = new List <PhongInFo>(); List <PhongInFo> phongl1 = new List <PhongInFo>(); List <PhongInFo> phongl2 = new List <PhongInFo>(); //foreach (DataRow dr in data.LayMaPhong().Rows) //{ // PhongInFo phong = new PhongInFo(); // phong.MaLoaiPhong = (string)dr.ItemArray[1]; // phong.MaPhong = (string)dr.ItemArray[0]; // phong.TinhTrangPhong = (int)dr.ItemArray[2]; // switch (phong.MaLoaiPhong) // { // case "DB": phongdb.Add(phong); break; // case "LI": phongl1.Add(phong); break; // case "LII": phongl2.Add(phong); break; // } //} //ve int x = 10; int y = 60; for (int i = 0; i < phongdb.Count; i++) { if (x > 480) { y = y + 40; x = 10; } switch (phongdb[i].TinhTrangPhong) { case 1: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.LightSeaGreen), r); gp.DrawString(phongdb[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 2: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.MediumVioletRed), r); gp.DrawString(phongdb[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 3: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.Red), r); gp.DrawString(phongdb[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } } x = x + 70; } x = 10; y = y + 50; gp.DrawLine(new Pen(Color.Black, 3), new Point(25, y - 10), new Point(x + 485, y - 10)); for (int i = 0; i < phongl1.Count; i++) { if (x > 480) { y = y + 40; x = 10; } switch (phongl1[i].TinhTrangPhong) { case 1: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.LightSeaGreen), r); gp.DrawString(phongl1[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 2: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.MediumVioletRed), r); gp.DrawString(phongl1[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 3: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.Red), r); gp.DrawString(phongl1[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } } x = x + 70; } x = 10; y = y + 50; gp.DrawLine(new Pen(Color.Black, 3), new Point(25, y - 10), new Point(x + 485, y - 10)); for (int i = 0; i < phongl2.Count; i++) { if (x > 480) { x = 10; y += 40; } switch (phongl2[i].TinhTrangPhong) { case 1: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.LightSeaGreen), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 2: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.MediumVioletRed), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } case 3: { StringFormat s = new StringFormat(); s.Alignment = StringAlignment.Center; s.LineAlignment = StringAlignment.Center; Rectangle r = new Rectangle((x) + 15, y, 50, 30); gp.DrawRectangle(new Pen(Color.White), r); gp.FillRectangle(new SolidBrush(Color.Red), r); gp.DrawString(phongl2[i].MaPhong.ToString(), this.Font, new SolidBrush(Color.White), r, s); break; } } x += 70; } gp.Dispose(); }
public bool Sua(PhongInfo phong) { PhongData data = new PhongData(); return(data.Sua(phong)); }
public bool Them(PhongInfo phong) { PhongData data = new PhongData(); return(data.Them(phong)); }