private PhizTable() { m_mapElements = new Dictionary <int, PhizElement>(); m_emptyItem = new PhizElement(); m_vecAllElements = new List <PhizElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 7) { Ex.Logger.Log("Phiz.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Phiz.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "SeriesNumber") { Ex.Logger.Log("Phiz.csv中字段[SeriesNumber]位置不对应"); return(false); } if (vecLine[2] != "ShortcutKey") { Ex.Logger.Log("Phiz.csv中字段[ShortcutKey]位置不对应"); return(false); } if (vecLine[3] != "ResourceName") { Ex.Logger.Log("Phiz.csv中字段[ResourceName]位置不对应"); return(false); } if (vecLine[4] != "Wide") { Ex.Logger.Log("Phiz.csv中字段[Wide]位置不对应"); return(false); } if (vecLine[5] != "High") { Ex.Logger.Log("Phiz.csv中字段[High]位置不对应"); return(false); } if (vecLine[6] != "AnimationFrameCount") { Ex.Logger.Log("Phiz.csv中字段[AnimationFrameCount]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { PhizElement member = new PhizElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.SeriesNumber); readPos += GameAssist.ReadString(binContent, readPos, out member.ShortcutKey); readPos += GameAssist.ReadString(binContent, readPos, out member.ResourceName); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Wide); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.High); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AnimationFrameCount); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 7) { Ex.Logger.Log("Phiz.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Phiz.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "SeriesNumber") { Ex.Logger.Log("Phiz.csv中字段[SeriesNumber]位置不对应"); return(false); } if (vecLine[2] != "ShortcutKey") { Ex.Logger.Log("Phiz.csv中字段[ShortcutKey]位置不对应"); return(false); } if (vecLine[3] != "ResourceName") { Ex.Logger.Log("Phiz.csv中字段[ResourceName]位置不对应"); return(false); } if (vecLine[4] != "Wide") { Ex.Logger.Log("Phiz.csv中字段[Wide]位置不对应"); return(false); } if (vecLine[5] != "High") { Ex.Logger.Log("Phiz.csv中字段[High]位置不对应"); return(false); } if (vecLine[6] != "AnimationFrameCount") { Ex.Logger.Log("Phiz.csv中字段[AnimationFrameCount]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)7) { return(false); } PhizElement member = new PhizElement(); member.ID = Convert.ToInt32(vecLine[0]); member.SeriesNumber = Convert.ToInt32(vecLine[1]); member.ShortcutKey = vecLine[2]; member.ResourceName = vecLine[3]; member.Wide = Convert.ToInt32(vecLine[4]); member.High = Convert.ToInt32(vecLine[5]); member.AnimationFrameCount = Convert.ToInt32(vecLine[6]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }