Пример #1
0
        // TEMP: using this to send RPC calls to the client
        // PhotonView masterConnection;

        private GameServer()
        {
            Debug.Log("CREATING SERVER");
            //this.masterConnection = masterConnection;

            //PhotonNetwork.OnEventCall += this.OnEvent;

            List <PhaseData> phaseData = PhaseData.GetPhases();

            gameManager = new GameManager(PhotonNetwork.playerList, phaseData);
        }