public void LoadGame() { Progress.LoadProgress(); Self.Load(); SaveStamp = DateTime.FromFileTime(SavedDate); SceneList = new Dictionary <string, TimeStamp>(); for (int i = 0; i < SavedSceneList.Count; ++i) { SceneList.Add(SavedSceneList[i].Scene, SavedSceneList[i]); } ScenePath = new Dictionary <string, string>(); for (int j = 0; j < SavedPathData.Count; ++j) { ScenePath.Add(SavedPathData[j].name, SavedPathData[j].path); } }