private void toolStripMenuItem2_Click(object sender, EventArgs e) { PersonalUI p = new PersonalUI(); p.MdiParent = this; p.Show(); }
// Update is called once per frame static public void Spawn(GameObject anchor, IParamater param) { if (Instance) { PersonalUI personal = Instantiate(Instance._personal, anchor.transform).GetComponent <PersonalUI>(); personal.Init(param); } }
private void Awake() { if (!instance) { instance = this; } else { Destroy(instance); instance = this; } }
void Start() { sharedUI = SharedUI.instance; personalUI = PersonalUI.instance; }