public void Create(IPersonalMessageDao dao, User publisher, User receiver) { var message = new PersonalMessage(publisher) { Content = Content, Receiver = receiver }; dao.SaveOrUpdate(message); }
public ActionResult SendMessage(PersonalMessage message) { try { dataHelper.SendMessage(message, User.Identity.Name); return(Json(new { test = "true" })); } catch (Exception ex) { logger.ErrorMessage("305", ex); return(View("Error", new Error() { ExDescription = ex.Message })); } }
public ActionResult SendFastMessage(PersonalMessage message) { try { dataHelper.SendMessage(message, User.Identity.Name); return(RedirectToAction("UserMessages", new { id = message.UserTo })); } catch (Exception ex) { logger.ErrorMessage("305", ex); return(View("Error", new Error() { ExDescription = ex.Message })); } }
public void ClientsReceivePersonalMessageFromClientOnceGameSessionIsLaunched() { Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null; try { // Arrange var testPlayer1Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer1UserName); var testPlayer2Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer2UserName); var testPlayer3Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer3UserName); var testPlayer4Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer4UserName); var mockPlayerCardRepository = this.CreateMockPlayerCardRepository( testPlayer1Data, testPlayer2Data, testPlayer3Data, testPlayer4Data); gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4) .AddPlayerCardRepository(mockPlayerCardRepository) .WaitUntilGameSessionManagerHasStarted(); var testPlayer1 = new TestClient(TestPlayer1UserName, gameSessionManager); var testPlayer2 = new TestClient(TestPlayer2UserName, gameSessionManager); var testPlayer3 = new TestClient(TestPlayer3UserName, gameSessionManager); var testPlayer4 = new TestClient(TestPlayer4UserName, gameSessionManager); var testScript = new TestScript(testPlayer1, testPlayer2, testPlayer3, testPlayer4); testScript.RunUntil(TestScript.RunPoints.RunUntilClientsReceiveGameInitializationMessage); var messageText = "Hello There"; var expectedMessage = new PersonalMessage(TestPlayer1UserName, messageText); // Act testPlayer1.SendPersonalMessage(messageText); // Assert testScript.WaitUntilClientsReceiveMessage(expectedMessage, testPlayer2, testPlayer3, testPlayer4); } finally { gameSessionManager?.WaitUntilGameSessionManagerHasStopped(); } }
public List <BaseMessage> ListMessages(AuthenticatedData data) { try { if (!data.Authenticate()) { return(null); } using (var db = new CSSDataContext()) { var messages = new List <BaseMessage>(); messages.AddRange(GroupMessage.GetGroupMessages(db, data.Username)); messages.AddRange(PersonalMessage.GetPrivateMessages(db, data.Username)); //Re-insert messages into list since windows services //don't seem to be able to handle objects wrapped in a baseclass. var result = messages .OrderByDescending(p => p.DateToSend) .Select(p => new BaseMessage() { Id = p.Id, Sender = p.Sender, Subject = p.Subject, Message = p.Message, DateCreated = p.DateToSend, //User doesn't actually have to know the date the message was created - only sent. DateToSend = p.DateToSend, DateExpires = p.DateExpires, }).ToList(); return(result); } } catch (Exception error) { Error.Write(error); throw; } }
public void ClientReceivesPersonalMessageFromAnotherClientBeforeGameSessionIsLaunched() { Jabberwocky.SoC.Service.GameSessionManager gameSessionManager = null; try { // Arrange var testPlayer1Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer1UserName); var testPlayer2Data = new Jabberwocky.SoC.Service.PlayerData(TestPlayer2UserName); var mockPlayerCardRepository = this.CreateMockPlayerCardRepository( testPlayer1Data, testPlayer2Data); gameSessionManager = GameSessionManagerTestExtensions.CreateGameSessionManagerForTest(4) .AddPlayerCardRepository(mockPlayerCardRepository) .WaitUntilGameSessionManagerHasStarted(); var testPlayer1 = new TestClient(TestPlayer1UserName, gameSessionManager); var testPlayer2 = new TestClient(TestPlayer2UserName, gameSessionManager); var testScript = new TestScript(testPlayer1, testPlayer2); testScript.AllClientsJoinGame(); testScript.WaitUntilClientsReceiveMessageOfType(typeof(PlayerDataReceivedMessage), testPlayer1, testPlayer2); var messageText = "Hello There"; var expectedMessage = new PersonalMessage(TestPlayer1UserName, messageText); // Act testPlayer1.SendPersonalMessage(messageText); // Assert testScript.WaitUntilClientsReceiveMessage(expectedMessage, testPlayer2); } finally { gameSessionManager?.WaitUntilGameSessionManagerHasStopped(); } }
public ActionResult Messages(InboxViewModel myModel) { PersonalMessage messageToSend = new PersonalMessage(); //checks sender info and adds it too the message if (User.Identity.GetUserId() != null) { PersonalMessageHelper.ProcessSender(myModel, messageToSend, User.Identity.GetUserId()); } //checks recipient info and adds it too the message if (myModel.RecipientName != null) { PersonalMessageHelper.ProcessRecipient(myModel, messageToSend); } ModelState.Clear(); TryValidateModel(myModel); //checks if the model is valid, and finishes building the message //stores it in the DB to be grabbed //reloads the inbox if (ModelState.IsValid) { PersonalMessageHelper.ProcessBody(myModel, messageToSend); MessageDB.AddMessage(messageToSend); myModel.Messages = MessageDB.GetAllMessageForUserById(myModel.User.Id); return(RedirectToAction("Messages", "Person", new { id = myModel.User.Id })); } //checks if user is null and displays a error page if (myModel.User == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } //reloads the page return(View(myModel)); }
// POST api/default1 public object Post([FromBody] SubmitContentData cc) { try { string content = cc.content; string userId = cc.userId; var a = new PersonalMessage(OrnamentContext.MemberShip.CurrentUser()) { Content = content, Receiver = _memberShipFactory.CreateUserDao().Get(userId) }; _factory.PersonalMessageDao.SaveOrUpdate(a); return(new { success = true }); } catch (Exception ex) { LogManager.GetLogger(GetType()).Error("send message error", ex); throw; } }
public Task <bool> CreatePersonalMessageAsync(PersonalMessage personalMessage) { _dbContext.PersonalMessages.Add(personalMessage); return(CommitedResultIsSuccessfulAsync()); }
protected virtual void PersonalMessageReceived(PersonalMessage message) { }
public ActionResult SentPm(PersonalMessage pm) { return(View()); }
protected override void PersonalMessageReceived(PersonalMessage message) { Console.WriteLine("{0} (personal message): {1}", message.Sender.Name, message.Text); base.PersonalMessageReceived(message); }
public PersonalMessage Convert(Database.Entities.User.PersonalMessage source, PersonalMessage destination, ResolutionContext context) { return(new PersonalMessage { Id = source.Id, From = new PmUser { Id = source.FromUserId, Avatar = GetAvatar(source.FromUser), NickName = source.FromUser.NickNames.Current() ?? "anonymous" }, To = new PmUser { Id = source.ToUserId, Avatar = GetAvatar(source.ToUser), NickName = source.ToUser.NickNames.Current() ?? "anonymous" }, IsReadByToUser = source.IsReadByToUser, Message = source.Message, Since = source.Created.GetSinceStamp() }); }
public void QueuePersonalMessage(IClientCallback client, String text) { var message = new PersonalMessage(client, text); this.messageQueue.Enqueue(message); }
private void ProcessPersonal(string clientId, PersonalMessage personal) { SysConsole.WriteInfoLine($"CID [{clientId}] Data [{personal.Data}]"); }
private void ProcessPersonalMessage(PersonalMessage message) { var playerData = this.playerCards[message.Client]; this.SendPersonalMessageToClients(message.Client, playerData.Username, message.Text); }
// POST api/default1 public object Post([FromBody] SubmitContentData cc) { try { string content = cc.content; string userId = cc.userId; var a = new PersonalMessage(OrnamentContext.MemberShip.CurrentUser()) { Content = content, Receiver = _memberShipFactory.CreateUserDao().Get(userId) }; _factory.PersonalMessageDao.SaveOrUpdate(a); return new { success = true }; } catch (Exception ex) { LogManager.GetLogger(GetType()).Error("send message error", ex); throw; } }