public bool Execute(Personage personage) { if (currentPath == null) { return(false); } if (currentNode == null) { if (!currentPath.NextNode(out currentNode)) { return(false); } } if (personage.Near(currentNode)) { currentNode = null; return(true); } var tempVector = currentNode.Point - personage.GetGameObject().transform.position; tempVector.y = 0; if (tempVector != Vector3.zero) { personage.GetGameObject().transform.rotation = Quaternion.Slerp(personage.GetGameObject().transform.rotation, Quaternion.LookRotation(tempVector), Time.deltaTime * 10f); } //personage.MoveForward(); personage.AnimationGroup.MoveForwardBack = 1f; return(true); }
public GroupOfAnimation(Personage personage) { animator = personage.GetGameObject().GetComponent <Animator>(); }