private PersonShape AddPersonRect(PersonEntity person, double scale, double size = 2) { PersonShape ps = new PersonShape(this, person.Id, person.Name, person.Pos, scale, size); ps.Moved += Ps_Moved; ps.Show(); return(ps); }
public void ShowPersons(IList <PersonNode> persons) { PersonShapeList.Clear(); //_persons = persons; if (persons == null) { return; } foreach (var person in persons) { PersonShape ps = AddPersonRect(person, Scale, 2); PersonShapeList.Add(ps); } }
private void Ps_Moved(PersonShape obj) { }