Пример #1
0
        public void Run()
        {
            var ChHandler = new CharacterHandler();

            foreach (var entry in Logs.GetLogEntries())
            {
                entry.Accept(ChHandler);
            }

            if (ChHandler.Cmdrs.Count < 1)
            {
                // TODO: Play the game a bit
                return;
            }
            else if (ChHandler.Cmdrs.Count == 1)
            {
                State.CurrentState.EliteCmdrName =
                    ChHandler.Cmdrs.First();
                State.Persist();
                return;
            }

            Form = new ChooseCmdrForm();
            foreach (var cmdr in ChHandler.Cmdrs)
            {
                Form.AddCmdr(cmdr);
            }

            Form.CommanderChosen += HandleCommanderChosen;
            Form.ShowDialog();
        }
Пример #2
0
        protected void SaveDataAndClose()
        {
            // Show post status form to indicate we are doing something
            var post = new PostForm();

            post.Loading = true;
            post.Load   += async(object sender, EventArgs args) =>
            {
                // If there was an Inara Correction, save that to history first
                if (inaraCorrection != null)
                {
                    state.AddHistory(inaraCorrection);
                }

                // If there were updates to post to Inara, post them
                if (!deltas.IsZero)
                {
                    await api.PostMaterialsSheet(result);

                    // Save to History
                    state.AddHistory(deltas);
                }

                // Update Post Timestamp
                state.UpdateLastPostToCurrent();

                // Persist the state
                state.Persist();

                // Update post status form to indicate we are finished
                post.Loading = false;
            };

            post.ShowDialog();
        }
Пример #3
0
        public static void HandleUpgrade()
        {
            var old = Filesystem.OldStateFile;

            if (File.Exists(old))
            {
                PersistentState state = new PersistentState(old);

                if (!state.HasEliteCmdrName())
                {
                    CheapHackController hack = new CheapHackController(
                        new EliteJournalParser(Filesystem.GuessJournalPath()),
                        state);
                    hack.Run();

                    if (!state.HasEliteCmdrName())
                    {
                        MessageBox.Show("Picard is exiting without saving.");
                        Application.Exit();
                        return;
                    }
                }

                state.StateFile = Filesystem.GetStatePath(
                    state.CurrentState.EliteCmdrName);
                state.Persist();
                File.Delete(old);
                MessageBox.Show("Your Picard state file has been upgraded.", "Multi-Commander Support!!");
            }
        }
Пример #4
0
        protected async void OnTryAuthentication(object sender, EventArgs e)
        {
            // Disable Inputs and show "logging in"
            form.SetLoginState();

            // Attempt Authentication with InaraAPI
            if (await api.Authenticate(form.User, form.Pass))
            {
                // Successful; update credentials and close the form
                state.UpdateInaraCreds(
                    form.User,
                    form.Pass,
                    api.cmdrName);
                state.Persist();
                form.Close();
            }
            else
            {
                // Failure; enable inputs and show error
                form.ErrorLabel = api.lastError;
                form.SetUserInputState();
            }
        }
Пример #5
0
        /// <summary>
        /// Handle user-requested close and save
        /// </summary>
        /// <param name="sender">Ignored</param>
        /// <param name="e">e.Cancel can be used to prevent window close</param>
        protected void OnCloseAndSave(object sender, CancelEventArgs e)
        {
            if (InitialMats.IsZero)
            {
                // If the data is all zero, that is a little unusual.
                // Warn the user that it is going to save all zeroes.
                if (!form.IsUserOKWithNoMats())
                {
                    // If they don't click OK, cancel the window close
                    e.Cancel = true;
                    return;
                }
            }

            // Either mats are not empty or the user is OK with it... save!
            state.AddHistory(InitialMats);

            // Update Post Timestamp
            state.UpdateLastPostToCurrent();

            // Persist the State
            state.Persist();
        }