Пример #1
0
    public void DeselectAllAndTerminate()
    {
        foreach (SelectionIndicator curr in AllInRange)
        {
            curr.transform.parent = null;
            curr.StartCoroutine(PersistentGameManager.FadeOutAndDestroy(curr.gameObject, 1));
        }

        AllInRange.Clear();

        StartCoroutine(PersistentGameManager.FadeOutAndDestroy(gameObject, 2));
    }