// Use this for initialization void Start () { var persistentData = GameObject.Find ("PersistentData"); _persistentData = persistentData.GetComponent<PersistentDataScript> (); //_clock = GetComponent<Text> (); }
// Use this for initialization void Start () { var persistentDataFinder = GameObject.Find("PersistentData"); persistentData = persistentDataFinder.GetComponent<PersistentDataScript>(); }