Пример #1
0
	// Use this for initialization
	void Start () {
		var persistentData = GameObject.Find ("PersistentData");
		_persistentData = persistentData.GetComponent<PersistentDataScript> ();
		//_clock = GetComponent<Text> ();
	}
Пример #2
0
    // Use this for initialization
	void Start () {
        var persistentDataFinder = GameObject.Find("PersistentData");
        persistentData = persistentDataFinder.GetComponent<PersistentDataScript>();
    }