Пример #1
0
 public Owas(CostaPosicao bp, BracosPosicao ap, PernasPosicao lp, Weigth weight)
 {
     this.BackPosition = bp;
     this.ArmsPosition = ap;
     this.LegsPosition = lp;
     this._Weight      = weight;
 }
Пример #2
0
        public String updateLegsPosition(long start, long end, PernasPosicao lp)
        {
            if (start > end)
            {
                return("");
            }
            String fileName = this.FileName;
            String xml      = "";

            XElement root = XElement.Load(fileName);
            IEnumerable <XElement> frame =
                from el in root.Elements("Frame")
                where (long)el.Attribute("timestamp") >= start
                select el;

            foreach (XElement el in frame)
            {
                if ((long)(Double.Parse(el.Attribute("timestamp").Value)) < end)
                {
                    el.Attribute("legs").Value = lp.ToString();
                    xml += el.ToString();
                }
                else
                {
                    break;
                }
            }
            root.Save(fileName);
            return(xml);
        }
Пример #3
0
        public PernasPosicao getPernasPosition()
        {
            PernasPosicao posicao = PernasPosicao.Desconhecida;

            if (this._Skeleton != null)
            {
                posicao = this.GetLegsClassification(FloorClipPlane);
            }
            return(posicao);
        }
Пример #4
0
        public String updateLegsPosition(String timestamp, PernasPosicao lp)
        {
            String fileName = this.FileName;
            String xml      = "";

            XElement root = XElement.Load(fileName);
            IEnumerable <XElement> frame =
                from el in root.Elements("Frame")
                where (string)el.Attribute("timestamp") == timestamp
                select el;

            foreach (XElement el in frame)
            {
                el.Attribute("legs").Value = lp.ToString();
                xml += el.ToString();
            }
            root.Save(fileName);
            return(xml);
        }
Пример #5
0
 public static Results riskLegs(PernasPosicao pp, double percent)
 {
     //Duas pernas retas
     if (pp == PernasPosicao.twoLegUp)
     {
         if (percent < 90)
         {
             return(Results.Nivel1);
         }
         else
         {
             return(Results.Nivel2);
         }
     }
     //Uma perna reta
     else if (pp == PernasPosicao.OneLegUp)
     {
         if (percent < 80)
         {
             return(Results.Nivel1);
         }
         else
         {
             return(Results.Nivel2);
         }
     }
     //Duas pernas flexionadas
     else if (pp == PernasPosicao.twoLegFlex)
     {
         if (percent < 30)
         {
             return(Results.Nivel1);
         }
         else if (percent >= 30 && percent < 80)
         {
             return(Results.Nivel2);
         }
         else
         {
             return(Results.Nivel3);
         }
     }
     //Uma perna flexionada
     else if (pp == PernasPosicao.OneLegFlex)
     {
         if (percent < 10)
         {
             return(Results.Nivel1);
         }
         else if (percent >= 10 && percent < 30)
         {
             return(Results.Nivel2);
         }
         else if (percent >= 30 && percent < 80)
         {
             return(Results.Nivel3);
         }
         else
         {
             return(Results.Nivel4);
         }
     }
     //Perna ajoelhada
     else if (pp == PernasPosicao.OneLegknee)
     {
         if (percent < 10)
         {
             return(Results.Nivel1);
         }
         else if (percent >= 10 && percent < 30)
         {
             return(Results.Nivel2);
         }
         else if (percent >= 30 && percent < 80)
         {
             return(Results.Nivel3);
         }
         else
         {
             return(Results.Nivel4);
         }
     }
     return(Results.Nivel1);
 }
Пример #6
0
        public PernasPosicao GetLegsClassification(Tuple <float, float, float, float> FloorPlane)
        {
            Skeleton skeleton = this._Skeleton;
            //Legs Position
            SkeletonPoint SkeletonPointAnkleLeft  = new SkeletonPoint();
            SkeletonPoint SkeletonPointAnkleRight = new SkeletonPoint();
            SkeletonPoint SkeletonPointKneeLeft   = new SkeletonPoint();
            SkeletonPoint SkeletonPointKneeRight  = new SkeletonPoint();

            SkeletonPoint SkeletonPointHipLeft  = new SkeletonPoint();
            SkeletonPoint SkeletonPointHipRight = new SkeletonPoint();


            PernasPosicao posicaoPernas = PernasPosicao.Desconhecida;


            //+(13)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:KneeLeft {13} TrackingState:Inferred {1}	Microsoft.Kinect.Joint
            //+(14)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:AnkleLeft {14} TrackingState:Inferred {1}	Microsoft.Kinect.Joint
            //+(15)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:FootLeft {15} TrackingState:Inferred {1}	Microsoft.Kinect.Joint
            //+(17)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:KneeRight {17} TrackingState:Inferred {1}	Microsoft.Kinect.Joint
            //+(18)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:AnkleRight {18} TrackingState:Inferred {1}	Microsoft.Kinect.Joint
            //+(12)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:HipLeft {12} TrackingState:Tracked {2}	Microsoft.Kinect.Joint
            //+(16)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:HipRight {16} TrackingState:Tracked {2}	Microsoft.Kinect.Joint
            //+(19)	Position:{Microsoft.Kinect.SkeletonPoint} JointType:FootRight {19} TrackingState:Inferred {1}	Microsoft.Kinect.Joint

            if (skeleton.Joints[JointType.KneeRight].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointKneeRight.X = skeleton.Joints[JointType.KneeRight].Position.X;
                SkeletonPointKneeRight.Y = skeleton.Joints[JointType.KneeRight].Position.Y;
                SkeletonPointKneeRight.Z = skeleton.Joints[JointType.KneeRight].Position.Z;
            }

            if (skeleton.Joints[JointType.KneeLeft].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointKneeLeft.X = skeleton.Joints[JointType.KneeLeft].Position.X;
                SkeletonPointKneeLeft.Y = skeleton.Joints[JointType.KneeLeft].Position.Y;
                SkeletonPointKneeLeft.Z = skeleton.Joints[JointType.KneeLeft].Position.Z;
            }

            if (skeleton.Joints[JointType.FootRight].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointAnkleRight.X = skeleton.Joints[JointType.FootRight].Position.X;
                SkeletonPointAnkleRight.Y = skeleton.Joints[JointType.FootRight].Position.Y;
                SkeletonPointAnkleRight.Z = skeleton.Joints[JointType.FootRight].Position.Z;
            }


            if (skeleton.Joints[JointType.FootLeft].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointAnkleLeft.X = skeleton.Joints[JointType.FootLeft].Position.X;
                SkeletonPointAnkleLeft.Y = skeleton.Joints[JointType.FootLeft].Position.Y;
                SkeletonPointAnkleLeft.Z = skeleton.Joints[JointType.FootLeft].Position.Z;
            }

            if (skeleton.Joints[JointType.HipRight].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointHipRight.X = skeleton.Joints[JointType.HipRight].Position.X;
                SkeletonPointHipRight.Y = skeleton.Joints[JointType.HipRight].Position.Y;
                SkeletonPointHipRight.Z = skeleton.Joints[JointType.HipRight].Position.Z;
            }

            if (skeleton.Joints[JointType.HipLeft].TrackingState == JointTrackingState.Tracked)
            {
                SkeletonPointHipLeft.X = skeleton.Joints[JointType.HipLeft].Position.X;
                SkeletonPointHipLeft.Y = skeleton.Joints[JointType.HipLeft].Position.Y;
                SkeletonPointHipLeft.Z = skeleton.Joints[JointType.HipLeft].Position.Z;
            }


            posicaoPernas = LegOWASClassification(SkeletonPointAnkleRight, SkeletonPointKneeRight,
                                                  SkeletonPointAnkleLeft, SkeletonPointKneeLeft,
                                                  SkeletonPointHipLeft, SkeletonPointHipRight, FloorPlane);



            return(posicaoPernas);
        }
Пример #7
0
        public PernasPosicao LegOWASClassification(SkeletonPoint SkeletonPointAnkleRight, SkeletonPoint SkeletonPointKneeRight,
                                                   SkeletonPoint SkeletonPointAnkleLeft, SkeletonPoint SkeletonPointKneeLeft,
                                                   SkeletonPoint SkeletonPointHipLeft, SkeletonPoint SkeletonPointHipRight,
                                                   Tuple <float, float, float, float> FloorPlane)
        {
            PernasPosicao posicaoPernas = PernasPosicao.Desconhecida;
            //---------------------------------------------------------------------------------------------------
            //Classification of Leg
            //1)	Duas pernas retas: As duas pernas esta no chão (classificação 2 = True) e as duas penas estão retas (classificação 1 = True para as duas pernas) .
            //2)	Uma perna reta :  As duas pernas não estão no chão (classificação 2 = False) e uma das pernas  está reta ( classificação 1 = False)
            //3)	Duas pernas flexionadas: As duas pernas esta no chão ( classificação 2 = True) e as duas penas não estão retas (classificação 1 =False  para as duas pernas) .
            //4)	Uma Perna Flexionada: As duas pernas não estão no chão (classificação 2 = False) e a perna que está no chão não está reta ( classificação 1 = False)
            //5)	Uma perna Ajoelhada: As duas pernas esta no chão ( classificação 2 = True) e as duas pernas estão flexionada (classificação 1 =False  para as duas pernas ) e pelo menos uma perna está ajoelhada (classificação 1 = False)
            //---------------------------------------------------------------------------------------------------
            //Inicialize the value

            Point3D PointHipLeft   = new Point3D();
            Point3D PointKneeLeft  = new Point3D();
            Point3D PointHipRight  = new Point3D();
            Point3D PointKneeRight = new Point3D();

            //to do: Mudar parametros da função
            //IsStraightByDotProduct(SkeletonPointKneeRight, SkeletonPointKneeRight, SkeletonPointHipRight, 2.8)

            //Perna Reta: Point3Z0GetAngleBetween(XMLSkeletonPointKneeRight, XMLSkeletonPointKneeRight) > 80
            //Pé no Chão: IsFloorPlane(SkeletonPointKneeRight, FloorPlane, 0.1)


            PointHipLeft.X = SkeletonPointHipLeft.X;
            PointHipLeft.Y = SkeletonPointHipLeft.Y;
            PointHipLeft.Z = SkeletonPointHipLeft.Z;


            PointKneeLeft.X = SkeletonPointKneeLeft.X;
            PointKneeLeft.Y = SkeletonPointKneeLeft.Y;
            PointKneeLeft.Z = SkeletonPointKneeLeft.Z;



            PointHipRight.X = SkeletonPointHipRight.X;
            PointHipRight.Y = SkeletonPointHipRight.Y;
            PointHipRight.Z = SkeletonPointHipRight.Z;


            PointKneeRight.X = SkeletonPointKneeRight.X;
            PointKneeRight.Y = SkeletonPointKneeRight.Y;
            PointKneeRight.Z = SkeletonPointKneeRight.Z;


            if ((OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeRight, ref SkeletonPointAnkleRight) > 80 & IsFloorPlane(SkeletonPointAnkleRight, FloorPlane, 0.1)) & (OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeLeft, ref SkeletonPointAnkleLeft) > 80 & IsFloorPlane(SkeletonPointAnkleLeft, FloorPlane, 0.1)))
            {
                if ((Math.Round(PointHipLeft.DistanceTo(PointKneeLeft), 2) <= 0.35 | Math.Round(PointHipRight.DistanceTo(PointKneeRight), 2) <= 0.35))
                {
                    posicaoPernas = PernasPosicao.OneLegknee;
                }
                else
                {
                    posicaoPernas = PernasPosicao.twoLegUp;
                }
            }

            if ((OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeRight, ref SkeletonPointAnkleRight) > 80 & IsFloorPlane(SkeletonPointAnkleRight, FloorPlane, 0.1)) | (OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeLeft, ref SkeletonPointAnkleLeft) > 80 & IsFloorPlane(SkeletonPointAnkleLeft, FloorPlane, 0.1)))
            {
                posicaoPernas = PernasPosicao.OneLegUp;
            }

            if ((OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeRight, ref SkeletonPointAnkleRight) <= 80 & IsFloorPlane(SkeletonPointAnkleRight, FloorPlane, 0.1)) & (OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeLeft, ref SkeletonPointAnkleLeft) <= 80 & IsFloorPlane(SkeletonPointAnkleLeft, FloorPlane, 0.1)))
            {
                if ((Math.Round(PointHipLeft.DistanceTo(PointKneeLeft), 2) <= 0.3 | Math.Round(PointHipRight.DistanceTo(PointKneeRight), 2) <= 0.3))
                {
                    posicaoPernas = PernasPosicao.OneLegknee;
                }
                else
                {
                    posicaoPernas = PernasPosicao.twoLegFlex;
                }
            }



            if ((OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeRight, ref SkeletonPointAnkleRight) <= 80 & OWAS.Math.Point3Z0GetAngleBetween(ref SkeletonPointKneeLeft, ref SkeletonPointAnkleLeft) <= 80) & (IsFloorPlane(SkeletonPointAnkleRight, FloorPlane, 0.1) | IsFloorPlane(SkeletonPointAnkleLeft, FloorPlane, 0.1)))
            {
                if ((Math.Round(PointHipLeft.DistanceTo(PointKneeLeft), 2) <= 0.3 | Math.Round(PointHipRight.DistanceTo(PointKneeRight), 2) <= 0.3))
                {
                    posicaoPernas = PernasPosicao.OneLegknee;
                }
                else
                {
                    posicaoPernas = PernasPosicao.OneLegFlex;
                }
            }
            return(posicaoPernas);
        }
Пример #8
0
        public void addPosition(long timestamp, CostaPosicao costaPosicao, BracosPosicao bracoPosicao, PernasPosicao pernasPosicao)
        {
            writer.WriteStartElement("Frame");
            writer.WriteAttributeString(null, "timestamp", null, timestamp + "");

            writer.WriteAttributeString(null, "spine", null, costaPosicao + "");
            writer.WriteAttributeString(null, "arms", null, bracoPosicao + "");
            writer.WriteAttributeString(null, "legs", null, pernasPosicao + "");

            // writer.WriteElementString("timestamp", timestamp + "");

            //writer.WriteElementString("timestamp", TimeSpan.FromMilliseconds(timestamp).TotalSeconds+"");
            //writer.WriteElementString("Spine", (int)((CostaPosicao)Enum.Parse(typeof(CostaPosicao), costaPosicao + ""))+"");
            //writer.WriteElementString("Arms", (int)((BracosPosicao)Enum.Parse(typeof(BracosPosicao), bracoPosicao + "")) + "");
            //writer.WriteElementString("Legs", (int)((PernasPosicao)Enum.Parse(typeof(PernasPosicao), pernasPosicao + "")) + "");

            /*writer.WriteElementString("Spine", costaPosicao + "");
             * writer.WriteElementString("Arms", bracoPosicao + "");
             * writer.WriteElementString("Legs",  pernasPosicao + "");*/

            writer.WriteEndElement();
        }
Пример #9
0
        public List <KeyValuePair <string, double> > RelatorioListLegs()
        {
            String fileName = this.FileName;

            XElement root = XElement.Load(fileName);
            IEnumerable <XElement> frame =
                from el in root.Elements("Frame")
                select el;

            int[] arms  = new int[4];
            int[] spine = new int[5];
            int[] legs  = new int[6];

            List <KeyValuePair <string, double> > posicoes = new List <KeyValuePair <string, double> >();

            //

            for (int i = 0; i < arms.Length; i++)
            {
                arms[i]  = 0;
                spine[i] = 0;
                legs[i]  = 0;
            }
            int index, kindex, jindex;
            int totalFrames = 0;

            foreach (XElement el in frame)
            {
                index  = (int)((BracosPosicao)Enum.Parse(typeof(BracosPosicao), el.Attribute("arms").Value.ToString()));
                kindex = (int)((CostaPosicao)Enum.Parse(typeof(CostaPosicao), el.Attribute("spine").Value.ToString()));
                jindex = (int)((PernasPosicao)Enum.Parse(typeof(PernasPosicao), el.Attribute("legs").Value.ToString()));

                arms[index]   += 1;
                spine[kindex] += 1;
                legs[jindex]  += 1;
                totalFrames++;
            }


            double percent     = 0.0;
            String nomePosicao = "Desconhecida";

            PernasPosicao pernasP = PernasPosicao.Desconhecida;

            for (int i = 1; i < legs.Length; i++)
            {
                switch (i)
                {
                case 1:
                    nomePosicao = "Pernas estão retas";
                    pernasP     = PernasPosicao.twoLegUp;
                    break;

                case 2:
                    nomePosicao = "Uma perna está reta";
                    pernasP     = PernasPosicao.OneLegUp;
                    break;

                case 3:
                    nomePosicao = "Duas pernas flexionadas";
                    pernasP     = PernasPosicao.twoLegFlex;
                    break;

                case 4:
                    nomePosicao = "Uma perna flexionada";
                    pernasP     = PernasPosicao.OneLegFlex;
                    break;

                case 5:
                    nomePosicao = "Ajoelhado";
                    pernasP     = PernasPosicao.OneLegknee;
                    break;
                }

                percent = ((double)legs[i] / (double)totalFrames * 100);
                posicoes.Add(new KeyValuePair <string, double>(nomePosicao, percent));
            }
            return(posicoes);
        }
Пример #10
0
        public void Relatorio(String relatorioName)
        {
            String fileName = this.FileName;

            XElement root = XElement.Load(fileName);
            IEnumerable <XElement> frame =
                from el in root.Elements("Frame")
                select el;

            int[] arms  = new int[4];
            int[] spine = new int[5];
            int[] legs  = new int[6];
            for (int i = 0; i < arms.Length; i++)
            {
                arms[i]  = 0;
                spine[i] = 0;
                legs[i]  = 0;
            }
            int index, kindex, jindex;
            int totalFrames = 0;

            // DDebug db = new DDebug(); db.Show();
            foreach (XElement el in frame)
            {
                index  = (int)((BracosPosicao)Enum.Parse(typeof(BracosPosicao), el.Attribute("arms").Value.ToString()));
                kindex = (int)((CostaPosicao)Enum.Parse(typeof(CostaPosicao), el.Attribute("spine").Value.ToString()));
                jindex = (int)((PernasPosicao)Enum.Parse(typeof(PernasPosicao), el.Attribute("legs").Value.ToString()));

                arms[index]   += 1;
                spine[kindex] += 1;
                legs[jindex]  += 1;
                totalFrames++;
            }

            XmlWriter writer = XmlWriter.Create(relatorioName);

            writer.WriteStartDocument();
            writer.WriteStartElement("classOwas");
            double       percent = 0.0;
            CostaPosicao costaP  = CostaPosicao.Desconhecida;

            for (int i = 1; i < spine.Length; i++)
            {
                percent = ((double)spine[i] / (double)totalFrames * 100);
                writer.WriteStartElement("member");
                writer.WriteAttributeString(null, "name", null, "spine");
                switch (i)
                {
                case 1: costaP = CostaPosicao.Ereta; break;

                case 2: costaP = CostaPosicao.Inclinada; break;

                case 3: costaP = CostaPosicao.EretaETorcida; break;

                case 4: costaP = CostaPosicao.InclinadaETorcida; break;
                }
                writer.WriteAttributeString(null, "position", null, costaP + "");
                writer.WriteAttributeString(null, "percent", null, percent + "");
                writer.WriteAttributeString(null, "risk", null, Owas.riskSpine(costaP, percent) + "");
                writer.WriteEndElement();
            }

            BracosPosicao bracosP = BracosPosicao.Desconhecida;

            for (int i = 1; i < arms.Length; i++)
            {
                switch (i)
                {
                case 1: bracosP = BracosPosicao.BothArmsareDown; break;

                case 2: bracosP = BracosPosicao.OneHandUp; break;

                case 3: bracosP = BracosPosicao.TwoHandUp; break;
                }
                percent = ((double)arms[i] / (double)totalFrames * 100);
                writer.WriteStartElement("member");
                writer.WriteAttributeString(null, "name", null, "arms");

                writer.WriteAttributeString(null, "position", null, bracosP + "");
                writer.WriteAttributeString(null, "percent", null, percent + "");
                writer.WriteAttributeString(null, "risk", null, Owas.riskArms(bracosP, percent) + "");
                writer.WriteEndElement();
            }

            PernasPosicao pernasP = PernasPosicao.Desconhecida;

            for (int i = 0; i < legs.Length; i++)
            {
                switch (i)
                {
                case 1: pernasP = PernasPosicao.twoLegUp; break;

                case 2: pernasP = PernasPosicao.OneLegUp; break;

                case 3: pernasP = PernasPosicao.twoLegFlex; break;

                case 4: pernasP = PernasPosicao.OneLegFlex; break;

                case 5: pernasP = PernasPosicao.OneLegknee; break;
                }
                percent = ((double)legs[i] / (double)totalFrames * 100);
                writer.WriteStartElement("member");
                writer.WriteAttributeString(null, "name", null, "legs");

                writer.WriteAttributeString(null, "position", null, pernasP + "");
                writer.WriteAttributeString(null, "percent", null, percent + "");
                writer.WriteAttributeString(null, "risk", null, Owas.riskLegs(pernasP, percent) + "");
                writer.WriteEndElement();
            }
            writer.WriteEndElement();
            writer.WriteEndDocument();
            writer.Flush();
            writer.Close();
        }