Пример #1
0
 public LicenseModel GetById(int id)
 {
     return(_context.Licenses.Where(x => x.Id == id).Select(x => new LicenseModel
     {
         Id = x.Id,
         IdClient = x.IdClients,
         ClientName = ClientClass.GetClientName(x.IdClients),
         IsActive = x.IsActive,
         Creation = x.Creation,
         IdApplication = x.IdApplication,
         PermissionsModel = PermissionClass.ConvertPermission(x.Permissions),
         Number = x.Number,
         AssignedVersion = x.AssignedVersion,
         Inclusion = x.Inclusion,
         IsActivated = x.IsActivated,
         IdentityNumber = x.IdentityNumber,
         Expiration = x.Expiration,
         ApplicationModel = ApplicationClass.ConvertPermission(x.Application)
     }).FirstOrDefault());
 }
Пример #2
0
 public IEnumerable <LicenseModel> GetLicensesModelByApplication(int idApp)
 {
     return(_context.Licenses.Where(x => x.IdApplication == idApp).Select(x => new LicenseModel()
     {
         Id = x.Id,
         IdClient = x.IdClients,
         ClientName = ClientClass.GetClientName(x.IdClients),
         IsActive = x.IsActive,
         Creation = x.Creation,
         IdApplication = x.IdApplication,
         PermissionsModel = PermissionClass.ConvertPermission(x.Permissions),
         Number = x.Number,
         AssignedVersion = x.AssignedVersion,
         Inclusion = x.Inclusion,
         IsActivated = x.IsActivated,
         IdentityNumber = x.IdentityNumber,
         Expiration = x.Expiration,
         ApplicationModel = ApplicationClass.ConvertPermission(x.Application)
     }));
 }
Пример #3
0
        /// <summary>
        /// Load permission from files.
        /// </summary>
        /// <returns></returns>
        public async Task LoadPermissions()
        {
            if (!Directory.Exists("Permissions"))
            {
                Directory.CreateDirectory("Permissions");
            }

            int succsess = 0;

            string[] paths = Directory.GetFiles("Permissions", "*.prm", SearchOption.AllDirectories);
            for (int i = 0; i < paths.Length; i++)
            {
                using (StreamReader reader = new StreamReader(paths[i]))
                {
                    string name = Path.GetFileNameWithoutExtension(paths[i]);
                    string file = await reader.ReadToEndAsync();

                    lexer.Lex(file.Split(new[] { Environment.NewLine, " " }, StringSplitOptions.None));

                    try
                    {
                        PermissionClass @class = PermissionClass.Parse(lexer, name);
                        Permissions.Add(@class.Name, @class);

                        succsess++;
                    }
                    catch (Exception e)
                    {
                        await Bot.LoggingManager.LogMessage(LogLevel.Warning, $"Unable to parse {name}.prm", "PermissionManager");

                        await Bot.LoggingManager.LogMessage(e, "PermissionManager");
                    }
                }
            }

            await Bot.LoggingManager.LogMessage(LogLevel.Message, $"Parsed {succsess}/{paths.Length} permission{(paths.Length == 1 ? "" : "s")} files.", "PermissionManager");
        }
        /// <summary>
        /// Checks whether the user has permission to export an object group to an OAR.
        /// </summary>
        /// <param name="user">The user</param>
        /// <param name="objGroup">The object group</param>
        /// <param name="filterContent">Which permissions to check: "C" = Copy, "T" = Transfer</param>
        /// <param name="permissionsModule">The scene's permissions module</param>
        /// <returns>Whether the user is allowed to export the object to an OAR</returns>
        private bool CanUserArchiveObject(UUID user, SceneObjectGroup objGroup, string filterContent, IPermissionsModule permissionsModule)
        {
            if (filterContent == null)
            {
                return(true);
            }

            if (permissionsModule == null)
            {
                return(true);    // this shouldn't happen
            }
            // Check whether the user is permitted to export all of the parts in the SOG. If any
            // part can't be exported then the entire SOG can't be exported.

            bool permitted = true;

            //int primNumber = 1;

            foreach (SceneObjectPart obj in objGroup.Parts)
            {
                uint            perm;
                PermissionClass permissionClass = permissionsModule.GetPermissionClass(user, obj);
                switch (permissionClass)
                {
                case PermissionClass.Owner:
                    perm = obj.BaseMask;
                    break;

                case PermissionClass.Group:
                    perm = obj.GroupMask | obj.EveryoneMask;
                    break;

                case PermissionClass.Everyone:
                default:
                    perm = obj.EveryoneMask;
                    break;
                }

                bool canCopy     = (perm & (uint)PermissionMask.Copy) != 0;
                bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;

                // Special case: if Everyone can copy the object then this implies it can also be
                // Transferred.
                // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
                // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
                // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
                if (permissionClass != PermissionClass.Owner)
                {
                    canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
                }

                bool partPermitted = true;
                if (filterContent.Contains("C") && !canCopy)
                {
                    partPermitted = false;
                }
                if (filterContent.Contains("T") && !canTransfer)
                {
                    partPermitted = false;
                }

                // If the user is the Creator of the object then it can always be included in the OAR
                bool creator = (obj.CreatorID.Guid == user.Guid);
                if (creator)
                {
                    partPermitted = true;
                }

                //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
                //m_log.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, creator={8}, permitted={9}",
                //    name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
                //    permissionClass, checkPermissions, canCopy, canTransfer, creator, partPermitted);

                if (!partPermitted)
                {
                    permitted = false;
                    break;
                }

                //++primNumber;
            }

            return(permitted);
        }
Пример #5
0
        /// <summary>
        ///     Checks whether the user has permission to export an object group to an OAR.
        /// </summary>
        /// <param name="user">The user</param>
        /// <param name="objGroup">The object group</param>
        /// <param name="checkPermissions">Which permissions to check: "C" = Copy, "T" = Transfer</param>
        /// <returns>Whether the user is allowed to export the object to an OAR</returns>
        private bool CanUserArchiveObject(UUID user, ISceneEntity objGroup, string checkPermissions)
        {
            if (checkPermissions == null)
            {
                return(true);
            }

            IPermissionsModule module = m_scene.RequestModuleInterface <IPermissionsModule>();

            if (module == null)
            {
                return(true); // this shouldn't happen
            }
            // Check whether the user is permitted to export all of the parts in the SOG. If any
            // part can't be exported then the entire SOG can't be exported.

            bool permitted = true;

            foreach (ISceneChildEntity obj in objGroup.ChildrenEntities())
            {
                uint            perm;
                PermissionClass permissionClass = module.GetPermissionClass(user, obj);
                switch (permissionClass)
                {
                case PermissionClass.Owner:
                    perm = obj.BaseMask;
                    break;

                case PermissionClass.Group:
                    perm = obj.GroupMask | obj.EveryoneMask;
                    break;

                case PermissionClass.Everyone:
                default:
                    perm = obj.EveryoneMask;
                    break;
                }

                bool canCopy     = (perm & (uint)PermissionMask.Copy) != 0;
                bool canTransfer = (perm & (uint)PermissionMask.Transfer) != 0;

                // Special case: if Everyone can copy the object then this implies it can also be
                // Transferred.
                // However, if the user is the Owner then we don't check EveryoneMask, because it seems that the mask
                // always (incorrectly) includes the Copy bit set in this case. But that's a mistake: the viewer
                // does NOT show that the object has Everyone-Copy permissions, and doesn't allow it to be copied.
                if (permissionClass != PermissionClass.Owner)
                {
                    canTransfer |= (obj.EveryoneMask & (uint)PermissionMask.Copy) != 0;
                }


                bool partPermitted = true;
                if (checkPermissions.Contains("C") && !canCopy)
                {
                    partPermitted = false;
                }
                if (checkPermissions.Contains("T") && !canTransfer)
                {
                    partPermitted = false;
                }

                //string name = (objGroup.PrimCount == 1) ? objGroup.Name : string.Format("{0} ({1}/{2})", obj.Name, primNumber, objGroup.PrimCount);
                //MainConsole.Instance.DebugFormat("[ARCHIVER]: Object permissions: {0}: Base={1:X4}, Owner={2:X4}, Everyone={3:X4}, permissionClass={4}, checkPermissions={5}, canCopy={6}, canTransfer={7}, permitted={8}",
                //    name, obj.BaseMask, obj.OwnerMask, obj.EveryoneMask,
                //    permissionClass, checkPermissions, canCopy, canTransfer, permitted);

                if (!partPermitted)
                {
                    permitted = false;
                    break;
                }
            }

            return(permitted);
        }
Пример #6
0
        public ResponseModel <int> PostReturnId([FromBody] LicenseModel dataToAdd)
        {
            var resp = new ResponseModel <int>();

            try
            {
                if (dataToAdd is null)
                {
                    resp.Data        = 0;
                    resp.Status      = 500;
                    resp.Description = "Data is null";
                    return(resp);
                }

                var licenseClass = new LicenseClass
                {
                    LicenseRepository     = AppRepo,
                    PermissionsRepository = PermissionsRepository
                };

                var validate = licenseClass.ValidateLicenseAdd(dataToAdd);
                if (validate != null)
                {
                    resp.Data        = 0;
                    resp.Status      = 500;
                    resp.Description = validate.Message;
                    return(resp);
                }

                var licNumber = licenseClass.GetNewLicenseString();
                if (string.IsNullOrEmpty(licNumber))
                {
                    throw new Exception("Number can't be generate");
                }

                var model = new Licenses
                {
                    Creation        = DateTime.Now,
                    IdClients       = dataToAdd.IdClient,
                    IsActive        = dataToAdd.IsActive,
                    AssignedVersion = dataToAdd.AssignedVersion,
                    Expiration      = dataToAdd.Expiration,
                    IdApplication   = dataToAdd.IdApplication,
                    IdentityNumber  = dataToAdd.IdentityNumber,
                    Inclusion       = dataToAdd.Inclusion,
                    IsActivated     = dataToAdd.IsActivated,
                    Number          = licNumber,
                    Permissions     = PermissionClass.ConvertPermission(dataToAdd.PermissionsModel)
                };

                if (AppRepo.Insert(model))
                {
                    if (model.Permissions != null)
                    {
                        if (!licenseClass.InsertPermissions(model))
                        {
                            throw new Exception("Error in insert permissions");
                        }
                    }
                    resp.Data        = model.Id;
                    resp.Status      = 200;
                    resp.Description = "OK";
                    return(resp);
                }
                throw new Exception("Unkown insert error");
            }
            catch (Exception ex)
            {
                resp.Status      = 500;
                resp.Description = $"Error: {ex.Message}";
                resp.Data        = 0;
                return(resp);
            }
        }