void Start() { perlinIsland = new PerlinIsland(frequency, octaves, maxHeight); this.terrain = GetComponent <Terrain>(); TerrainUtil terrainUtil = new TerrainUtil(terrain, texture2D, perlinIsland, height, width, depth); terrainUtil.Draw(); }
private void Start() { var matrix = new int[height, width]; perlinIsland = new PerlinIsland(6.0, 8, 150); perlinIsland.Draw(matrix); new OutputConsole().Draw(matrix); Generate(height, width, matrix, 150); }