Пример #1
0
        protected override Vector3 _ModifyOffset(VertexData vertexData)
        {
            if (!noiseModule.IsDisposed)
            {
                noiseModule.Dispose();
            }

            var value = 0.5f + (float)noiseModule.GetValue(GetSampleCoordinate(vertexData.position));

            return(FormatValue(value, vertexData));
        }