void ReportData() { DisableProfiler(); PerformanceTest.EndTest(); var run = PerformanceTest.EndRun(); LogResults(run); var filename = "A2 " + m_LevelName + " " + m_ScenarioName + " " + DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss"); var outputFile = Application.dataPath + "/" + filename + ".json"; GameDebug.Log("Reporting data to: " + outputFile); var json = JsonUtility.ToJson(run); File.WriteAllText(outputFile, json); }