Пример #1
0
 public override void OnBeRemoved()
 {
     base.OnBeRemoved();
     AttrMgr.Remove(R_Attr);
     AttrMgr.Remove(R_Convert);
     if (PerformMgr != null)
     {
         foreach (var item in R_Performs)
         {
             PerformMgr.Despawn(item);
         }
     }
 }
Пример #2
0
 // obj1:来源对象
 // obj2:来源技能
 public override void OnBeAdded(BaseCoreMono mono, params object[] obj)
 {
     base.OnBeAdded(mono, obj);
     R_Caster   = GetAddedObjData <BaseUnit>(0);
     R_Skill    = GetAddedObjData <TDBaseSkillData>(1);
     R_Attr     = AttrMgr.Add(Attr);
     R_Convert  = AttrMgr.Add(Convert);
     R_Performs = new List <BasePerform>();
     CurTime    = 0;
     RTMaxTime  = MaxTime;
     Valid      = true;
     if (PerformMgr != null)
     {
         foreach (var item in Performs)
         {
             R_Performs.Add(PerformMgr.Spawn(item));
         }
     }
 }
Пример #3
0
 public void DoDestroy()
 {
     Callback_OnDoDestroy?.Invoke(this);
     IsLifeOver = true;
     PerformMgr.Despawn(this);
 }