public void PerfectTest() { bool answer = true; Perfect PerfectTest = new Perfect(); bool actual = PerfectTest.IsPerfectNumber(6); Assert.AreEqual(answer, actual); }
public void notPerfectTest() { bool answer = false; Perfect notPerfectTest = new Perfect(); bool actual = notPerfectTest.IsPerfectNumber(2); Assert.AreEqual(answer, actual); }
public void ZeropTest() { bool answer = true; Perfect ZeropTest = new Perfect(); bool actual = ZeropTest.IsPerfectNumber(0); Assert.AreEqual(answer, actual); }
/// <summary> /// 取得得分 /// </summary> /// <param name="hit">目標物件</param> /// <returns></returns> public static Evaluation GetScore(float positton) { if (Perfect.IsInTolerance(positton)) { return(Perfect); } else if (Great.IsInTolerance(positton)) { return(Great); } else if (Good.IsInTolerance(positton)) { return(Good); } else { return(Bad); } }
public static void welcomePage() { Console.WriteLine("Welcome {0}", Student.name); Console.WriteLine("-------------------------"); Console.WriteLine("\nStudent Menu"); Console.WriteLine("-------------------------"); Console.WriteLine("Please Choose an Option: "); Console.WriteLine("(1) Generate Perfect Path"); Console.WriteLine("(2) View Previous Perfect Path"); Console.WriteLine("(3) Develop an Alternate Path to Graduation"); Console.WriteLine("(4) What-If Central"); Console.WriteLine("(0) Exit"); Console.Write("Option Selected: "); int userOption = Convert.ToInt32(Console.ReadLine()); Console.Clear(); switch (userOption) { case 1: Perfect.Generate_Perfect(); break; case 2: //View Previous perfect path generations break; case 3: //Develop alternat paths to graduation break; case 4: //What-If central break; case 0: System.Environment.Exit(0); break; default: //Bad selection break; } }
/// <summary> /// 使用指定的格式创建字符串 /// </summary> /// <param name="format">格式</param> /// <param name="formatProvider"></param> /// <returns></returns> public string ToString(string format, IFormatProvider formatProvider) { var b = new StringBuilder(format); b.Replace("perfect", Perfect.ToString()); b.Replace("Count300g", CountGeki.ToString()); b.Replace("c300", Count300.ToString()); b.Replace("Count200", CountKatu.ToString()); b.Replace("Count100", Count100.ToString()); b.Replace("Count50", Count50.ToString()); b.Replace("CountMiss", CountMiss.ToString()); b.Replace("maxcombo", MaxCombo.ToString()); b.Replace("userid", UserId.ToString()); b.Replace("rank", Rank); b.Replace("playtime", _d.ToString("yyyy/MM/dd HH:mm:ss")); b.Replace("score", Score.ToString()); b.Replace("beatmapid", BeatmapId.ToString()); b.Replace("acc", Accuracy.ToString("p2")); return(b.ToString()); }
public static void ProcessNumber() { int num = ConsoleInput.GetNum(); Prime Prime = new Prime(); Factor Factor = new Factor(); Perfect Perfect = new Perfect(); bool ifPrime = Prime.GetPrime(num); bool ifPerfect = Perfect.IsPerfectNumber(num); int[] numbers = Factor.GetFactors(num); if (ifPrime == true) { Console.Write("{0} is a prime number\n\n", num); } else { Console.Write("{0} is not a prime number\n\n", num); } if (ifPerfect == true) { Console.Write("{0} is a perfect number\n\n", num); } else { Console.Write("{0} is not a perfect number\n\n", num); } int j = numbers.Length; for (int i = 0; i < j; i++) { Console.Write("{0},", numbers[i]); } Console.Write(" are the factors of {0}\n\n", num); }
// Update is called once per frame void FixedUpdate() { if (index >= SandwichParts.Length) { QualityText.gameObject.SetActive(false); ResultScreen.SetActive(true); if (resultCounter <= 3.5f) { OK.SetActive(true); } if (resultCounter > 3.5f && resultCounter <= 5.5) { Good.SetActive(true); } if (resultCounter > 5.5f) { Perfect.SetActive(true); } //ChangeScene.Invoke(); } partX += i * MaxSpeed; partY = Random.Range(-1 * JitterValue * Jitteriness[index], JitterValue * Jitteriness[index]); SandwichParts[index].transform.position = new Vector3(partX - partY, partY, 0); i += multiplyer; if (SandwichParts[index].transform.position.x > RightPos.position.x && !_isFacingLeft) { multiplyer = -1; i = 0; Flip(); } if (SandwichParts[index].transform.position.x < LeftPos.position.x && _isFacingLeft) { multiplyer = 1; i = 0; Flip(); } if (SandwichParts[index].transform.localPosition.x >= -0.75 && SandwichParts[index].transform.localPosition.x <= 0.75) { quality = "Perfect"; } if ((SandwichParts[index].transform.localPosition.x >= -2.5 && SandwichParts[index].transform.localPosition.x < -0.75) || (SandwichParts[index].transform.localPosition.x > 0.75 && SandwichParts[index].transform.localPosition.x < 2.5)) { quality = "Good"; } if (SandwichParts[index].transform.localPosition.x >= 2.5 || SandwichParts[index].transform.localPosition.x < -2.5) { quality = "OK"; } Debug.Log(resultCounter); if (Input.GetKey("space") && canPress == true) { soundefex.Play(); if (SandwichParts[index].transform.localPosition.x >= -0.75 && SandwichParts[index].transform.localPosition.x <= 0.75) { resultCounter += 1.0f; } else if ((SandwichParts[index].transform.localPosition.x >= -2.5 && SandwichParts[index].transform.localPosition.x < -0.75) || (SandwichParts[index].transform.localPosition.x > 0.75 && SandwichParts[index].transform.localPosition.x < 2.5)) { resultCounter += 0.75f; } else if (SandwichParts[index].transform.localPosition.x >= 2.5 || SandwichParts[index].transform.localPosition.x < -2.5) { resultCounter += 0.5f; } QualityText.text = quality; _myBox.enabled = !_myBox.enabled; SandwichParts[index].transform.position = SandwichParts[index].transform.position; index += 1; SandwichParts[index].SetActive(true); SandwichParts[index].transform.position = SpawnPoint.transform.position; StartCoroutine("TurnOnHitbox"); } }
private static void ParseHitObjects(StringReader sr, ref Beatmap map) { List <HitCircle> circles = new List <HitCircle>(); List <Slider> sliders = new List <Slider>(); List <Spinner> spinners = new List <Spinner>(); while (true) { string line = sr.ReadLine(); if (string.IsNullOrWhiteSpace(line)) { map.HitCircles = circles; map.Sliders = sliders; map.Spinners = spinners; return; } string[] parts = line.Split(','); HitObject ho = new HitObject() { X = int.Parse(parts[0]), Y = int.Parse(parts[1]), Time = int.Parse(parts[2]), ObjectType = (HitObjectType)int.Parse(parts[3]), Hitsound = (HitSoundType)int.Parse(parts[4]) }; //ho. if ((ho.ObjectType & HitObjectType.Circle) != 0) { circles.Add((HitCircle)ho); } else if ((ho.ObjectType & HitObjectType.Slider) != 0) { Slider slider = (Slider)ho; string[] pointData = parts[5].Split('|'); slider.CurveAnchors = new Vector2D[pointData.Length - 1]; for (int i = 1; i < pointData.Length; i++) { string[] point = pointData[i].Split(':'); slider.CurveAnchors[i - 1] = new Vector2D(double.Parse(point[0]), double.Parse(point[1])); } switch (pointData[0][0]) //Gets first character of first part of pointData, aka the character signalling the type of slider { case 'B': slider.Type = SliderType.Bezier; slider.CurvePoints = Bezier.BezierCurveDistributed(slider.CurveAnchors, 500, 0.01); break; case 'P': slider.Type = SliderType.Perfect; slider.CurvePoints = Perfect.CircularCurve(slider.CurveAnchors, 500); break; case 'L': slider.Type = SliderType.Linear; slider.CurvePoints = Linear.LinearLine(slider.CurveAnchors, 500); break; case 'C': slider.Type = SliderType.Catmull; slider.CurvePoints = Catmull.CatmullCurveDistributed(slider.CurveAnchors, 500, 0.01); break; } slider.Repeat = int.Parse(parts[6]); slider.PixelLength = double.Parse(parts[7]); slider.EdgeHitsounds = new List <HitSoundType>(); foreach (string str in parts[8].Split('|')) { slider.EdgeHitsounds.Add((HitSoundType)int.Parse(str)); } slider.EdgeAdditions = new List <HitSoundSample>(); foreach (string sample in parts[9].Split('|')) { string[] sets = sample.Split(':'); slider.EdgeAdditions.Add(new HitSoundSample() { SampleSet = (SampleSet)int.Parse(sets[0]), AdditionSet = (SampleSet)int.Parse(sets[1]) }); } sliders.Add(slider); } else if ((ho.ObjectType & HitObjectType.Spinner) != 0) { Spinner s = (Spinner)ho; s.EndTime = int.Parse(parts[5]); spinners.Add(s); } } }