protected override void LoadContent() { var perfSpriteBatch = new SpriteBatch(this.GraphicsDevice); var font = this.Content.Load <SpriteFont>(nameof(Fonts.Consolas)); spriteBatch = new SpriteBatch(GraphicsDevice); this.texture2Ds[Sprites.Dot] = Content.Load <Texture2D>(nameof(Sprites.Dot)); this.texture2Ds[Sprites.Bubble] = Content.Load <Texture2D>(nameof(Sprites.Bubble)); PerfMon.InitializeFinished(perfSpriteBatch, font); }