void Start() { m_perception = GetComponent <PerceptionSphere>(); if (!m_target) { GameObject.FindGameObjectWithTag("Player"); } m_stateMachine.AddState("Alert", new AlertState <AI>(this)); m_stateMachine.AddState("Wander", new WanderState <AI>(this)); m_stateMachine.PushState("Wander"); m_chaseSpeed = m_speed * 1.8f; agent = gameObject.GetComponent <NavMeshAgent>(); }
void Start() { m_healthBar = GetComponentInChildren <HealthBar>(); m_animator = GetComponent <Animator>(); m_perception = GetComponentInChildren <PerceptionSphere>(); m_stateMachine = new StackStateMachine <AI>(); m_rigidbody2D = GetComponent <Rigidbody2D>(); m_weapon = GetComponentInChildren <Weapon>(); m_renderer = GetComponent <SpriteRenderer>(); m_weapon.maxDamage = 25; m_weapon.minDamage = 10; m_weapon.m_targetTag = "Player"; m_stateMachine.AddState("ALERT", new AlertState <AI>(this)); m_stateMachine.AddState("ATTACK", new SwooshyState <AI>(this)); m_stateMachine.AddState("PATROL", new WanderState <AI>(this)); m_stateMachine.PushState("PATROL"); }